Looks good! Also, sneaky is a fine (C) Trait for Cypresses. Only thing is that child advantages cost 1 additional point for Adults, but that's something I don't think I actually wrote down anywhere anyone else can see and I don't remember if I actually listed the Adult Advantages yet, but I like Fetch.
Only thing is that child advantages cost 1 additional point for Adults...
Poop. I took this from Jael's "Sister of the Flame" Adeptness, which I thought was something translated from the child attributes. I almost, almost made her according to child rules until I saw that they could not take violent abilities. I didn't see that working for a Cypress (they get into trouble too often).
I'd like to keep her "blessed" status in something adult, but dropping her courage down more would be 50/50. She's not really all that brave and runs from fights a lot, but still. I'd rather not hobble her.
How would you see the "Pacifist" trait being reflected in game as a benefit? It makes sense for her (avoiding violent conflicts), but again I'd rather not have her really handicapped.
btb, yr welcome to repost for gameplay example purposes.
I'm not sure how much you're likely to suffer from a Courage of 3... I wish I had more chance to actually get this thing tested and well, that there was more to test.
Traits are pretty much confined to Social Conflicts, based on the idea that a person who has a bunch of Traits that do not come from culture or affiliation are going to make you more confident in yourself. I would assume that Fetch's commitment not to use violence to get her way is something that makes her proud, at least enough in combination with being Attentive or Resourceful to bump her Social dice up to 8. Thing is that Traits are more guidelines to describe what the character is like than ironclad rules.
I'll definitely link Fetch when I have Chargen written out.
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Poop. I took this from Jael's "Sister of the Flame" Adeptness, which I thought was something translated from the child attributes. I almost, almost made her according to child rules until I saw that they could not take violent abilities. I didn't see that working for a Cypress (they get into trouble too often).
I'd like to keep her "blessed" status in something adult, but dropping her courage down more would be 50/50. She's not really all that brave and runs from fights a lot, but still. I'd rather not hobble her.
How would you see the "Pacifist" trait being reflected in game as a benefit? It makes sense for her (avoiding violent conflicts), but again I'd rather not have her really handicapped.
btb, yr welcome to repost for gameplay example purposes.
Reply
I'm not sure how much you're likely to suffer from a Courage of 3... I wish I had more chance to actually get this thing tested and well, that there was more to test.
Traits are pretty much confined to Social Conflicts, based on the idea that a person who has a bunch of Traits that do not come from culture or affiliation are going to make you more confident in yourself. I would assume that Fetch's commitment not to use violence to get her way is something that makes her proud, at least enough in combination with being Attentive or Resourceful to bump her Social dice up to 8. Thing is that Traits are more guidelines to describe what the character is like than ironclad rules.
I'll definitely link Fetch when I have Chargen written out.
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Well, I'll participate in a PBEmail if you want to try out something. You'll have to take my word on those die rolls though... >:D
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