2. Mm...Fair enough, and I can't remember but I might have done the same. But trust me when I say that you will have plenty of gold later, and making leveling less painful is a good investment.
5. Yeah, because as far as I know, WoW expansions don't change much. Not that that's very far, of course. From what I've seen of GW2 updates, the big ones change the game fundamentally, almost always for the better.
Cons:
5. There are many kinds of bags, in an attempt to help with this. Invisible, equipment, crafting, etc. Even with an equipment box I haven't found a good way to swap between 1H to 2H weapons, so if you figure one out, let me know.
7. There are are a lot of design decision tradeoffs going on in this game...For the most part I'm happy with this one. I would rather leeching be disallowed and leveling be easy. Dude, you get exp from HARVESTING ONIONS, whine moar.
10-11. Hey, this is the internet. You make assumptions, I tell you to lurk moar.
12. WHO THE SHIT HOLDS CAPSLOCK, THE ENTIRE PURPOSE OF THAT KEY IS TO NOT HAVE TO HOLD SHIFT. But yes, good luck capslocking with contractions. Maybe it'll stop you from capslocking quite as much? ....a man can dream.
13. Oh. Right. Macs.
17. Totally agree, would also help if they marked map entrances and exits, other than the green story star that goes away after you finish story. Especially if one of your other characters has already finished the map and you don't remember it but you don't want to switch to figure out where the shit you're going, because that would be ridiculous. Argh.
18. That's...the same...thing.
20.5. Fair enough. I didn't even enter the PvP area until my mes was level 80. The thing is that the PvP area unlocks all skills/traits/weapons, so it's really easy to learn any class by making level 1 characters and taking them to the PvP area. Even just lobby, without entering a game, will let you try a ton of stuff. The same learning curve through PvE is...absurd. You'd have to level each class to 80 and take them all through a huge variety of situations.
22. Yeah, I know, I've had my own "What do you mean I have to toss this manually?!" moments. But the only time it's really bad is at low levels when you're doing a lot of world exploration all at once. Which - surprise surprise - is your case right now. What I was trying to say is "For now just think of 'Trophy' as a word that means 'Thing to toss', and move on."
2. Mm...Fair enough, and I can't remember but I might have done the same. But trust me when I say that you will have plenty of gold later, and making leveling less painful is a good investment.
5. Yeah, because as far as I know, WoW expansions don't change much. Not that that's very far, of course. From what I've seen of GW2 updates, the big ones change the game fundamentally, almost always for the better.
Cons:
5. There are many kinds of bags, in an attempt to help with this. Invisible, equipment, crafting, etc. Even with an equipment box I haven't found a good way to swap between 1H to 2H weapons, so if you figure one out, let me know.
7. There are are a lot of design decision tradeoffs going on in this game...For the most part I'm happy with this one. I would rather leeching be disallowed and leveling be easy. Dude, you get exp from HARVESTING ONIONS, whine moar.
10-11. Hey, this is the internet. You make assumptions, I tell you to lurk moar.
12. WHO THE SHIT HOLDS CAPSLOCK, THE ENTIRE PURPOSE OF THAT KEY IS TO NOT HAVE TO HOLD SHIFT.
But yes, good luck capslocking with contractions. Maybe it'll stop you from capslocking quite as much? ....a man can dream.
13. Oh. Right. Macs.
17. Totally agree, would also help if they marked map entrances and exits, other than the green story star that goes away after you finish story. Especially if one of your other characters has already finished the map and you don't remember it but you don't want to switch to figure out where the shit you're going, because that would be ridiculous. Argh.
18. That's...the same...thing.
20.5. Fair enough. I didn't even enter the PvP area until my mes was level 80. The thing is that the PvP area unlocks all skills/traits/weapons, so it's really easy to learn any class by making level 1 characters and taking them to the PvP area. Even just lobby, without entering a game, will let you try a ton of stuff. The same learning curve through PvE is...absurd. You'd have to level each class to 80 and take them all through a huge variety of situations.
22. Yeah, I know, I've had my own "What do you mean I have to toss this manually?!" moments. But the only time it's really bad is at low levels when you're doing a lot of world exploration all at once. Which - surprise surprise - is your case right now.
What I was trying to say is "For now just think of 'Trophy' as a word that means 'Thing to toss', and move on."
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