There comes a time in every
Guild Wars 2 adventurer's life when her
progression begins to go through certain, well, changes. These changes begin when an adventurer reaches level 5, and they get even more pronounced when she hits level 11. It might feel confusing and embarrassing; suddenly, you've got red exclamation marks on your hero panel and a nearly uncontrollable urge to allocate your skill points. Your skill bar starts to fill out. It's OK. It's totally natural.
You'll have questions. Where do utility skills come from? Which skills do you take, and in what order? What if you give your first point to the wrong trait line?
From
this article. Yes, I'm looking forward to GW2 kind of a lot. :p
In completely other news... I'm finally going back through the wonderfully gryphon-full On the Fall of Evarim, my first NaNoWriMo novel. It's also the only book I've written all the way through to 'the end'. That doesn't mean it's finished, mind you... just that the whole arc is defined, and all the major events are there, and the basic shape and structure is set, pretty much like I want it.
But.
I'm wrestling with quite a few things. And I think I'll think about those things a little more, as I do this first pass, and then talk about it some more. But I do want some help, some advice, some consideration. Especially since some of you were 'there', as it were... because the genesis of this story was SpheresMux. Which is part of the things I'm thinking about.