You wake up on the floor with a pounding headache and the sensation of knowing time has passed, like having slept through a long car or plane ride. For some of the population of the school this may be what normally happens on a Saturday evening, but there are several factors to consider here.
1. This is definitely not the Pavilion.
2. Getting up is harder than it looks; the walls and floor tilt at crazy, funhouse angles, some corners tilting into impossible small proportions, some stretching out what seems like forever. Everything is painted in bright, garish colors, stripes, splotches, all the features of your surroundings designed to disorient and subdue.
To your left is a hallway, stripes running in jagged parallels along the walls. Looking too long will just make your headache worse, so try to avoid that. To your right is a staircase; going up it seems to take you into exactly the same hallway. Isn't that ....horrifying.
Round about when you finally orient yourselves, you realize that though the rest of your group from the Pavilion is also waking up in varying stages of ...well, what might be expected in this situation, one very important variable is missing--beyond the contents of your pockets and purses, unfortunately, so cell phones or other helpful objects are right out. This, though, this is something much bigger.
Ren.
Take some time to get yourselves together. Explore the area - what little there is of it. It seems to be nothing more than an endless loop, and walking from one place to another produces a feeling like a tape looping backwards. Just as you might be starting to panic, the loudspeakers you didn't notice (were they there before?) in the upperhand corners click on.
After a little static (which sounds suspiciously mingled with screaming), a friendly, drawling male voice follows suit. He might remind certain residents of the area of midwestern cowboys, at least in movies, and by dint of accent; however, his tone is anything but stoic. In fact, he sounds rather maniacally cheerful.
"Well, how-dy, boys and girls!" He just sounds so delighted! "I hope you're enjoyin' your time here at the park, and we are just so dang glad to have you all around. We got those happy critters at the zoo, and the folks down at the wax museum all just rarin' to meet you! Now, we've run into a little problem with the schedulin', you see...because--"
And here, his voice acquires a rough, scratchy edge like metal against metal. "--you broke the rules, didn't you? Kids these days just can't play nice. Spare the rod, spoil the child, I always say. So we figure you could use a little reminder in etiquette an' responsibility, how's that? We took some of your friends--don't fuss none, they're just fine an' dandy where we got 'em so long as they stay quiet--and we're keeping 'em just until you play the game proper.
"And by proper, I mean you got to find the key to let 'em out. You have the day, and if you don't succeed, well...you'll be workin' off your debt here in the kitchens. And boy, we sure do have a lot of hungry folk here, and some of you all are just damn delectable!"
There's a pause wherein he lets that sink in, and a friendly, barking laugh. "Have at, kids. But remember: play fair!"
With that, the loudspeaker clicks off.
There's a door at the end of the hallway. That definitely wasn't there before.
When you open the door, you will find yourself at The Hall of Mirrors. Your list of locations is
here, please follow them in order, and contact a mod at the appropriate times or with any questions. The rest is up to you.