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May 24, 2008 23:34

Okay, so this hasn't come up at all, but. I just started replaying my canon except I'm actually playing War of the Lions it is as shiny as I thought it was. ANYWAY. FFTactic's job system is crazy awesome in this way where I try teaching all of my characters all of the skills lolol. But this is not realistic to Agrias' character, as obviously she isn't running around camp with Gaffgarion's skill set (made available to ALL CHARACTERS by WotL's shiny Dark Knight class, one guess what I'm planning on doing with Agrias in my playthrough). Anyway, playing this has reminded me that I'd been meaning to write my take on her skills, and it is a good time for me to do it as I haven't taught her tons and tons of additionally skills already.

So, this is the kind of skills she starts the game with:
-Holy Knight skills, I'm assuming she's learned them all. They "channel holy energy through sword" for a 100% hit chance, zero MP cost, ranged attack with no charge time. CHEAP AS ALL HELL, basically, as she can just constantly stay out of reach and spam her sword skills. Only works if she has a sword!
*Judgment Blade: Encases the enemy in crystal and might cause the Stop status effect. Good for crowd control.
*Cleansing Strike: HUGE SWORD GOES FLYING THROUGH TARGET :D possibly causing the Doom status effect--ie, target dies three turns later.
*Northswain's Strike: Kind of a smaller beam of holy energy? This one causes a little less damage than Cleansing strike on average, but its possible status effect is an INSTANT KO.
*Hallowed Bolt: Lightning strikes targets, possibly causing the Silence status effect. Second-best damage out of the set, good for crowd control, and has the best range. Amusingly enough this DOES work indoors.
*Divine Ruination: Agrias' ultimate attack! Hits enemies with a great pillar of holy energy, possibly Confusing them. USUALLY this is the best damage-dealer, and it'll hit a row of lined up enemies for some distance.

-Chemist: Agrias starts out knowing how to use Potions, Antidotes, Phoenix Downs, Reequip, and has enough points to learn how to use Eye Drops.

-White Mage: She starts with Cure, Cura, Shell, and enough points to learn Protect.

-Black Mage: She starts with Fire, Thunder, and Blizzard.

-Mystic: She starts with Umbra (causes blindness).

She doesn't start with the Knight class AT ALL but this is because she doesn't start the game with any levels in her base class. Since Agrias is really big on knighthood, I kind of assume that after mastering Holy Knight, she'd have concentrated on the regular Knight skills, which are all pretty much variations on cutting equipment apart. Her stats favor going down the physical fighter's route more than the mage route anyway.

So basically: If it's a Holy Knight or regular Knight skill, I'm going to assume she has it. If it's magic, I'm generally going to stick to the spells listed above.
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