Sometimes you just gotta let your mind be blown

Dec 12, 2010 13:26

I, with the assistance of my gaming sidekick and general bro Matt, beat Deadly Premonition on Friday night.

Deadly Premonition may be the best game I have played this year. Certainly it's the best game I've played that came out this year.

It's a budget title, with awkward combat, previous gen graphics, and some really awkward textures, but it also has some of the best writing, voice acting, immersion, pacing, and dramatic payoff I've ever encountered a game.

I love it. It made me cry, it made me chomp at the bit, not able to wait for other people to come and play it with me sometimes, just because I wanted to know what happened next.

It's a clear labour of love for the creator. The game has heart, soul, humour, drama, and is incredibly intimate.

I don't think I've played a game I found so engaging, managing to make me want to play more NOW while at the same time having me wish it would never end, in a very long time. The last ones I can remember ... Rockstar's startlingly effective Bully? Or maybe Double Fine's beautiful Psychonauts, which made me grit my teeth and persevere, despite my complete inability to play platformers. I'm not sure what these three games have in common.

I've been playing Deadly Premonition since we finished on Friday night, picking it up to fiddle with sidequests, collect trading cards, and just wander around the town in the Epilogue, seeing everything that happened around town once it was all over.

I understand SWERY and Access are working on a new game, all very hush-hush. I can only hope I won't have to wait too long and it will be as engagingly, perfectly its own thing as this game was.

videogames

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