Player Name: Greer
Personal LJ:
badumtish E-mail: kukuhead@live.com
AIM: hurghleburlebutz
Other characters currently in-game: Daniel Rand/Iron Fist, but he will be dropped upon Peter's acceptance (if he's accepted)
Character Name: Peter Jason Quill aka Star-Lord
Canon source: Marvel 616, primarily Annihilation Conquest and Guardians of the Galaxy
Personality:
GUILT. Guilt is one of the largest parts of Pete's personality, and is often mentioned in canon (LOOKING AT YOU STAR-LORD MINISERIES) as the driving force behind some of his actions. Why did he stop being Star-Lord? Guilt. Why did he turn himself in? Guilt. Why did he once hate being called Star-Lord? Guilt. Why did he form Guardians of the Galaxy? Guilt. Pete's life is just one big guilt-trip, mostly spurred on by Pete's tendency to either be caught in tough situations (SAVE THE UNIVERSE BUT YOU HAVE TO KILL 300,000 PEOPLE situations) or make big, catastrophic mistakes (allowing the Phalanx to start conquering everything in the universe). Either way, he feels guilty for them and will always take responsibility for any action he's made. He does not run away from the consequences of his actions. Except for that one time he brainwashed everyone into joining Guardians of the Galaxy.
That being said, Pete can obviously make pretty bad decisions. Morally, he's pretty gray and believes in sacrificing things for the greater good. Or rather, he used to. Throughout the series Guardians of the Galaxy, we see Pete moving farther and farther away from that ideal as he grows closer to his teammates. This means that Pete is still willing to sacrifice things for the greater good, but he'll be reluctant about it. And if it's anyone on his team/any of his friends, he'll put up a fight and try every other available option before resorting to lolfrienddying.
Of course, Pete isn't really what one would call a social butterfly. In fact, he seems to aggravate a great many people. Being one of the most experienced heroes in the Marvel Cosmos realm, he does demand respect and often acts like a general would. He's a good strategist, though his plans tend to be on the risky side. He's been on the battlefield to know how to manipulate an enemy's weakness and he damn well knows how to sacrifice things. But I already talked about that. Anyway, Pete is often a bossy, sarcastic man who often cracks jokes in terrible situations. Like when everyone's going to die. Most likely, it's how he's used to coping with the circumstances. He's pretty cynical, having seen first-hand the terrible things all life-forms can do, and his cynicism is very evident in his everyday attitude. Pete can also be pretty cocky, which is shown in canon by how he blatantly disrespects any authoritative figure. It's pretty much anyone who hasn't earned his respect, actually.
Being constantly stuck between a rock and a hard place, Pete's used to making the decisions no one wants to make. He's used to close calls and sacrificing big, but that doesn't mean he likes it. However, after being in so many situations, he is probably the best person to make any world-changing decisions. He's not afraid of disapproval, he's accustomed to it. Nevertheless, there's a large part of him that wishes people would realize what was at stake and empathize. This does not mean he's looking for praise, since canon has shown that he seems to despise praise, especially when he's being hailed as a hero. It all goes back to his guilty conscience.
To put it simply without reiterating myself further, Peter Jason Quill is pretty much a veteran vigilante working for redemption. He will keep saving the universe until he thinks he's made up for all the mistakes he's made.
History:
Star-Lord history pre-Annihilation,
Annihilation ,
Annihilation Conquest ,
Guardians of the Galaxy history Strengths:
As I said before, Peter is a damn good strategist. He's an experienced leader and a veteran of numerous battles and conflicts, once taking down a rogue herald of Galactus. He's responsible and accepts the consequences of his actions. He's also a good marksman and a decent brawler. He has enough strength in his punches to K.O. a guy twice his size with a single blow. He knows when it's time for action and when it's time for negotiations, which factors into the whole 'being a good leader' thing.
Weaknesses:
He can be cocky, which sometimes clouds his judgement and leads to some... bad decisions. He also tends to rub people the wrong way, and often annoys others. Not really on purpose (most of the time), it's just because of his behavior. He can be stern, stubborn, and tends to be a strict enforcer of 'my way or the highway'. Physically, he's not the strongest since he has no enhanced abilities or superpowers. Just guns. He's also prone to guilt-trips (based on his decisions) and forgetfulness (only sometimes, and mostly with earth-heroes). He can also be rude, especially to superior officers or authority figures who try to tell him he's wrong. He's really more of a 'get-to-know' sort of guy.
Preferred drop-in point: Wherever is good. Preferably Manhattan or New Mexico, but I'm easy.
What are some of your plans for this character in their new environment?
Once again, I have no real plans. I'm more interested in seeing what he's like when he's around the earth-heroes he always forgets about. Since he's normally used to cosmic disasters and... large-scale conflicts, I think he'd offer an interesting perspective to the game. In that 'this is what you consider to be a problem?' sense.
I also just want to make him grumpy that he's not in space and see how he gets along with characters that are also veterans of large-conflicts such as Iron Man, Batman, every other character ever. Although I would love it if the Prendergast lady or whatever told him to lead a 'dirty dozen' type of team again. It would be so fun.
First Person Journal Sample:
So I know there's some d'ast scientific reason as to why I'm here, but for the sake of my sanity I'm just going to say the cortex continuum misfired. And for the sake of everyone's sanity, I'm just going to say that I'm not in some alternate reality whozzawhatsit because that would just be messy. And no one here likes messy, right? Right.
Gotta say, though. Earth looks like shit. I've seen images of New York. Gotta wonder just how far that little war against all you heroes went.
Speaking of which, next time you guys think building a prison in another dimension is a good idea, please turn on your common sense and think again. I almost died because of you idiots.
Well. Not really.
[A pause.]
Conversation aside, I'd really like to be fixing that mishap with the cortex continuum. Knowhere, as well of the rest of the universe, is in need of its saviors right now. Which means I gotta get back to lead them. So, if anyone out there knows of a decent time machine, that'd be great.
Third Person Sample:
Since his arrival back on Earth, Peter Jason Quill found himself at a loss of things to do. There was no cosmic war to stop, no fissures to seal, no team to lead. There was nothing except petty crime. Petty crime that was easily handled by the cops or other self-proclaimed heroes. There was simply no room for a Star-Lord in a place below the stars.
Pete wasn't sure how he felt about that. Part of him loved it. A part which had yearned for vacation time way back during Annihilus, but never got it. Well, he was getting it now. Although living in some superhero version of the projects wasn't exactly his ideal vacation spot. At least he wasn't dealing with crisis after crisis. At least here he had time to actually catch his breath.
But that was the part of this whole situation that the other part of him hated. He felt useless here. He had no powers and he couldn't afford all the gadgets he needed to become Star-Lord again. In the meantime, he was stuck being himself, something which once-upon-a-time he had wished for, he now resented. Because being himself meant being without guns. And being without guns meant being without badassery and saving the world. Which, in all honesty, was something he had grown accustomed to.
Coming to Earth was like losing his purpose, or rather the means to pursue his purpose. He still knew what he wanted to do, and he still wanted to do it. The problem was he couldn't, or failed to see how he could. Pete still tried of course (how else would he redeem himself?), but for the most part he would garden.
Peter hated gardening.
It was a punishment of sorts. A punishment of getting teleported or kidnapped or whatever happened when he was brought to this dimension. It was a punishment for having brainwashed his teammates. It was punishment for bringing in the Phalanx. It was punishment for just about everything he had done. After all, if he couldn't redeem himself through heroic actions, he might as well punish himself instead.
Not that he'd ever admit it.
Of course it should be expected that Peter could never shake his bad luck. On some occasions, he found himself placed yet again in awkward situations. Once he was even forced to break a cop's arm (not one of his crowning moments). Sometimes things would happen that even he had no explanation for.
Which was what was happening right now. Except this time it wasn't a cop chasing after him, or a granny beating him up. This time it was a giant Godzilla-type monster. Made entirely of the daisies from his garden. Briefly, he wondered how exactly the flowers from his garden had come to the decision to form a giant monster and attack the city. He came to the conclusion that he didn't really care how it happened, and promptly turned to borrow his crazy neighbor's flamethrower. After all, duty called.