Jul 09, 2008 17:42
Here is the second character from the game.
Penelope Pureheart
Penelope Pureheart (Gadget Girl)
Motivation: Vengeance
Health: 5
Composure: 7
Skills
Superb: Engineering
Great: Science Fists
Good: Academics Resolve Resources
Fair: Athletics Contacting Investigation Rapport
Average: Alertness Drive Empathy Survival Weapons
Aspects
1. Goddess of the machine
2. Surprisingly good in a fight.
3. Alone in the world
4. Quest for Vengeance
5. Uncontrollable alter ego
6. Incompetent Ally
7. City’s Sweetheart
8. Devoted Friend
9. Pretty Persuasion
10. "We can build it, we have the technology!"
Gadgets.
1. Wrist Communicator (can communicate with base and other members of group)
2. Laser Pen. Minor effectiveness. Can be used to do things like burn through ropes.
Stunts
Personal Gadget [Engineering]
You have a personal gadget based on an existing (or potentially existing) piece of technology, with three improvements. You must define at least the basic nature of the gadget, and one or two of the improvements, at the time you take this stunt. You may take this stunt several times, either for several personal gadgets, or to provide additional improvements to the same gadget. See page 213 for detailed gadget design rules.
Universal Gadget [Engineering]
A universal gadget is, essentially, a personal gadget that you may design on the fly, in the middle of a situation, as if your character happened to have “just the thing” in his satchel at the precise moment when it was needed. This gadget follows the same design rules as a personal gadget (above), but is only allowed two improvements, not three. Once defined, the gadget is locked in for the remainder of the session. As with personal gadgets, see page 213 for detailed gadget design rules.
The trade-off is that you can define the gadget on the fly and in the moment, as something your character already happened to have on hand (or just whipped up in a matter of seconds). As with personal gadget, you may take this stunt multiple times.
Popular Gal [Rapport]
You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Rapport receive a +2 technique bonus provided the target is someone who could be receptive to it (this is not always a simple case of gender and preference).
Martial Arts [Fists]
Your training in the martial practices of the Far East have honed your abilities with your Fists into a finely disciplined form that is part combat skill, part art form. This gives you an acute insight into the means and methods of barehanded warfare. You may use your Fists skill to study an opponent by engaging him and testing his defenses with your own martial techniques. You must do this as a full action during an exchange. Your target must defend against this action, which is essentially a maneuver, with his Fists skill.
If you succeed, you have gained insight to your target’s fighting techniques, and may place an aspect on the target, as with a successful maneuver. Whenever you tag this aspect, you gain an additional +1 to your roll, for a total of +3 instead of the normal tagging bonus of +2.
Headquarters [Resources]
Their base is in a brownstone apartment located in the Astoria, Queens area. More precisely, the Ditmars area. No security system as of yet, but Penelope is working on that since they just moved in. Aspects for the Headquarters are yet to be determined by me.
In addition, the headquarters includes has the two following extra elements:
Expert Staff.
Horatio is the do-it-all butler (Fair). He handles the every day affairs of the base. There are two other staff (both lab rats and Average rating). I do not remember there names. J
.
Utmost Secrecy.
It is adjacent to the East River, which works since Penelope has a submarine and can use it to get into the river at any time. The thought is that with it looking (on the outside) like any other brownstone in Astoria, it should be safe from prying eyes.
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