Inspired by
tfbretz in his RP blog.
I'm keeping busy in the RPworld- Fridays alternate between playing in the Scales of War adventure path and running my own homebrew dealing with an unending winter, artifacts misused, and the legacies of those who came before. Saturdays, I play in a homebrew and a newly started Eberron game, and I'm running Death's Reach (part 7 of WotC's HPE line) and started my Primordial's Victorious/Pre-PoLand game.
And there's still more I want to do.
For a couple months or more, I've had the idea (built up by a RPG.net thread, largely
topherscott 's contributions) of converting the Dragonlance adventures into 4E. I've picked up the first two collections of the 3E adventures as my basis (and I'll need to get Dragons of Spring at some point before getting into it). Draconomicon: Metallic is out next month with draconnian stats, which will make things easier (although I thought converting them would actually go pretty well- 4E feels well designed to handle things like their death effects).
Another conversion project would be drawing on 1E modules: Trial by Fire, an old Judge's Guild adventure, pretty simple starter dungeon; Against the Cult of the Reptile God, my first RPG purchase; Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy, modules U1-3- starting with a haunted house, leading into a slaughter and hopeful diplomacy with a group of lizard men, and a scouting mission against a sauhaugin fortress. My dad had the first two parts, and I was able to find the third part in a used bookstore a long time ago. I've run all of these at least twice (think I was going into a third time on some of them with a 3E conversion). Redone in 4E style and sensibility, I think there's a lot of potential fun, even if two of my players have gone through them in the past.
Revenge of the Giants, I'm not sure which side of the screen I'd like to be on. I ran Against the Giants for a 1E/2E hybrid game, for a solid 2E game of dwarves and a drow (mostly pulling from the Complete Book of Dwarves... at least, I think I did- the game might have died before we got this far), and an on the fly conversion of it was the sequel to my on the fly 3E conversion of Temple of Elemental Evil, so I've got some nolstagia for the original. Skimming through this, I'd love to play it, but I also fear it might not be done justice if I don't run it.
It's still almost a year off, but I'm pretty sure I'll be running a Dark Sun game. My first and second long running campaigns were done using the modules and it has been a favorite of mine since its first release.
For playing, every new class or build WotC posts gives me a new character idea (and there's plenty of old ones- earlier I was contemplating a halfling fighter). One that has really caught my attention is the swarm druid from a Primal Power preview. Ever since Tome of Magic had a murder of crows, I've wanted to play a druid that wildshapes into a swarm or group. I don't know if I'd stick with the flavor text of swarms of insects (which would work pretty well with the lamia mini) or reflavor into a flock of birds, but I like the idea.
I'm hoping one of group decides to run with the Chaos Scar project, Dungeon's new continuing project which seems to be a spiritual descendent of the Caves of Chaos. I skimmed the first adventure and it looks decent, with more on the way. (psst to
tfbretz : if you still have an active DDI account, this might be a good place to look for your youngling group).
Sheesh. And that's just 4E. Another Hope, my alt-universe Star Wars Saga game continues to bounce in my head, and eventually I'll return to Pendragon- maybe after I get my actual play thread current again.