Colonial Gothic - Missing.
Sunday May 22nd, 2: pm.
The Basic introduction is this: The year is 1775, people are disappearing in the village of Peekskill, 20-mile north of New York city and if rumors are true, something supernatural is involved.
I'm not going to go into detail because this is the companies' (
Rogue Games) convention scenario. Getting players for this was somewhat stressful, as
jkahane will tell you, I'm not very good at recruiting. I had one preregistered player, and he jumped ship 20 minutes to game time. Fortunately,
shiftercat joined 10 minutes to gaming time, then two more joined, the last fellow joined right on the mark. I forget your name sir, despite the fact me and
jkahane see you in the boardgaming area every CanGames. This last fellow joined because they couldn't get enough people for the Advanced Civ game. I'm not complaining. ;-)
To put it simply, my players didn't have much interest in interacting with the towns folk. That coupled with the fact that no one took either of the characters with the Observation skill, meant they didn't get much information or spot the important clues. Ultimately, it was their Tracking skills that allowed them to find the missing and deal with the bad guys. The scenario ended an hour early due to that. It would have ended earlier, but I used the children to bump them into the final encounter.
All in all, it was a good game. I noted a few problems regarding the fact I was having to hunt down rules and tables. I made some of the Difficulties up off the top of my head. They really need a GM screen.
The noise was also a difficulty. Anyway, everyone seemed to enjoy the game and we all voted on who got the Colonial Gothic prize pack.