Round 6 Roles Sent Out

Mar 19, 2011 21:00

The PMs with role assignments for ROUND SIX at spnmafia have been sent out. Everyone has a role, and everyone should have gotten a PM! If you did not receive one, let me know.

From now until the first day's post, if you have a night time role, you may work on it and/or complete it - chats are open until the day post goes up. (After that, however, remember that chatting in the chats will only be allowed during the "Night" hours - 10:00PM to 10:00AM.)

The first day post will go up at 10:00 AM CDT Monday, March 21. That is the "official" start date.

ASSASSINS
  • Assassin Trickster - Exactly like the regular Trickster, they are randomly assigned a role out of a list of roles each night; the difference is in the possible roles (Bomb, Evil Prophet, Nexus, Panic Room) (The 'Assassin Wheel of Fortune' renamed)
  • Bomb - If executed, he/she explodes and kills a random Innocent
  • Dentist - May silence a player each night; silenced players may communicate ONLY USING IMAGES OF HIS OR HER CHARACTER and may not vote
  • Director Kripke - May choose a player each night who will only be able to speak using quotes from the show for the following day. (Note: Quotes do NOT have to be from his/her character.)
  • Godfather - Appears as an Innocent to the Seer
  • Panic Room - Can choose a player each night who, if they have a night role, will only have a 50% chance of being effective. (The 'Witch' renamed; name from cracky round 05 mafia)
INNOCENTS
  • Benefactor - Chooses three people, one of whom will then be randomly selected to receive a random gift to be used on the following night. Gifts (Seer, Healer, Vigilante, Cupid) can go to either Innocents OR Assassins. (*Note: Seer ability turns to Psychic ability if gifted to an Assassin)
  • Bus Driver - Chooses two players each night to be switched in the night. Thus, any night activity performed on a switched player will affect the other player instead.
  • Cupid - Binds two players together at night - If any of these people are Healed/Vigilanted/Killed, it applies to both people.
  • Doc Benton - This healer has a 25% chance of killing his patient instead of protecting him. (The 'Insane Doctor' renamed)
  • Healer - Chooses someone to heal during the night; they can heal themselves up to three times in the game.
  • Masons (3) - A group of Innocents who all know the identity of each other; also have their own private chat.
  • Mimic* - Absorbs WHATEVER role the person they targeted holds, whether Innocent or Assassin AND the person targeted does not die, just remains (powerless) in the game (Note: If they are an Assassin, they stay an Assassin - they do not become Innocent).
  • Reaper - An Innocent who, if killed in the night, takes a randomized Assassin out with them. If killed during the day, he/she takes out the last person who voted against them. (The 'Hunter' renamed)
  • Seer - Can find out the status (Assassin or Innocent) of someone each night
  • Trickster - Is randomly assigned a role out of a list of roles (Healer, Seer, Cop, Cupid, Nexus, Vigilante, Fool, Rabble Rouser, Lawyer, Guardian Angel, Reaper, Doc Benton) each night (The 'Wheel of Fortune' renamed)
  • Vigilante - Can kill someone during the night, for a maximum number of 3 nights
Roles for Round 06

A Character Meme will be posted tomorrow (or in the wee hours tonight if I'm bored enough) and you can have fun in there until the game starts on Monday :D

Your mod,
Luci ;)

pm's, roles, round 6

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