Part 1 of 2
Finally starting to post these, yay!
NB: All request icons are shareable, and none of my tutorials are intended for anyone to exactly replicate my icons with :)
Brave (Merida) [3]
Game of Thrones (Sansa) [2]
for
alethiometric >>>
for
setentpet1. Take
this screencap and cut out Pascal, then resize to something that will fit on an 100x100px canvas. These days when I’m cutting something out I tend to resize the screencaps down to 200px width before I even open up Gimp, because the less you have to resize a cut-out image, the less pixelly it becomes during the process. Before I start cutting out Pascal, my base looks like
this (I shifted him left a bit so that he’d end up in the centre of the icon), and then I cut him out using a combination of the Free Select Tool (to get
this) and a blurred-edge Eraser of size 3.89 (to get
this).
2. It can be quite hard to see bit you’ve missed without anything underneath the image you’re cutting out, so create a new layer at the bottom, colour 6EC539, and neaten up the cut-out. Mine now looks like this:
3. Now up the saturation/vibrance of Pascal. I tend to do this by duplicating the layer and setting to Screen, then ramping up the Saturation levels, then lowering the opacity of the Screen layer until it looks okay, and maybe duplicating the Screen layer and setting to Soft Light, then merging these layers together. Just now I put the saturation up to 100, put the opacity of the Screen layer at 45.3, and the opacity of the Soft Light layer at 54.2, to get this:
4. Now take
this texture by innocent_lexys, resize to 100px and rotate it 90 degrees anti-clockwise, and set to Soft Light (opacity 100) to get this:
5. Duplicate the texture, lower the Saturation to 0, and adjust the curves to something like
this. The icon should now look something like this:
6. Obviously this looks a bit bright, so duplicate the layer of Pascal and bring to the top, set to Normal at opacity 80.0 to get this:
7. Now to create the shadow. Duplicate the Pascal layer (either one, so long as you increase opacity to 100) and lower the Brightness and Contrast levels to the lowest they go, then adjust the curves so he’s just a black shadow like this:
8. Resize the shadow layer to 65 (height) x 100 (width), set to Soft Light (opacity 100) then move it downwards to get this:
9. The icon is still a bit bright, so create a new layer from visible and adjust the curves to something like
this. And you’re done!
Original | Reconstruction
>>>
for
setentpetThere was a lot of texture work and experimentation involved in making this icon, so this tutorial is not completely in the order in which I made the icon.
1. Starting off with
this screencap (not the exact same one I used in the original, but fairly close), resize down to about 65x65px:
2. Then adjust the canvas size to 100x100px. I filled in the extra canvas in white so you can see it, but it’s not necessary because it’ll be erased soon anyway.
3. Now create a new layer at the top and fill it with colour 8B6D74
4. Take
this texture by
innocent_lexys and adjust it (Hue/Saturation levels to
this, Curves to
this, then Hue/Saturation to
this, then Curves to
this, then use the Blur tool to get rid of the line bits) to get
this. Set to Soft Light opacity 100 above the colour layer.
5. Duplicate the Soft Light layer, desaturate, adjust the Curves to
this, set to Soft Light opacity 100
6. Duplicate the desaturated Soft Light layer, set to Screen opacity 40.4
7. Take
this texture by
northerndawn, resize to 100x100px and then desaturate to get something like
this. Set to Soft Light opacity 100, then duplicate and set to Soft Light opacity 69.8
8. Take
this texture by
northerndawn, crop and resize to something like
this. You may need to use the Clone Stamp tool to fill in the corner bits. Set to Multiply opacity 44.7.
9. Recolour this Multiply texture to get
this (I can’t remember the exact settings, but Colourize was probably used). Set to Multiply opacity 9.8
(I’ve just noticed that there’s a weird line at the bottom of these images, so I’ve just fixed that by creating a new layer from visible, duplicating it, and shifting the lower layer down by 1px.)
10. Create a new layer, fill it with black (000000), set to Soft Light opacity 44.7
11. Now go back and find the screencap layer with the white border. Bring it to the top and cut out Sansa (for tips on how to cut subjects out, see my previous tutorials).
12. Duplicate the Sansa layer, desaturate and set to Soft Light opacity 100
13. Duplicate the (not-desaturated) Sansa layer, bring to the top and set to Screen opacity 65.6
14. Duplicate the topmost Sansa layer, adjust the Hue/Saturation to
this and set to Soft Light opacity 100. Merge all the Sansa layers together.
15. Set the merged Sansa layer to Screen opacity 100
16. Duplicate the merged Sansa layer, adjust Hue/Saturation to
this and set to Soft Light opacity 59.6
17. Duplicated the less saturated merged Sansa layer, set to Normal opacity 47.5
18. Duplicate the (more saturated) merged Sansa layer, set to Normal opacity
19. Take
this edited version of the
innocent_lexys texture and set to Soft Light opacity 100
20. Take
this edited version of the
innocent_lexys texture and set to Soft Light opacity 48.2
21. Take
this edited version of the
innocent_lexys texture and set to Soft Light opacity 47.8
22. Create new layer from visible, adjust Saturation to 10
23. Add
this layer (basically a couple of paint blobs) and set to Soft Light opacity 43.1
24. Create new layer from visible, adjust Saturation to -15 and erase her hair
25. Create new layer from visible, adjust Saturation to -44, adjust curves to this (levels8), set to Soft Light opacity 51.0.
And it’s (finally :P) done!
Original | Reconstruction
comment | credit | hotlink | repost | alter |
join |
watch Not currently taking any more icon requests, but check out my thread at AtM if you want to request tutorials/guides/tips :)
Ask The Maker 6.0 ||
My Thread