app for rivelata

Aug 09, 2009 15:44

PLAYER
NAME: Liz
PERSONAL LJ: rizumcbutt
EMAIL/MESSENGER(S): AIM = the p0rn nun
TIMEZONE: PST


CHARACTER
NAME(S): Bart Allen//Impulse
FANDOM: DC

BACKGROUND HISTORY: Bart was born in the 30th century, from a pretty extensive line of superheroes. His father is Don Allen, one of the Tornado Twins, and his paternal grandfather is Barry Allen -- the second Flash. Needless to say, the power of speed runs thick in Bart's veins. So thickly, in fact, that it sped up his metabolism. He was placed in a sped up Virtual Reality so that his learning and mental processes could keep up with his body, but it wasn't a solution. By the time he was two he looked twelve, and his parents realized that he would die of old age before long if they didn't do anything to stop it. It was his grandmother that found a solution. She took him back to the past (our present day), where he met the current Flash, Wally West. Wally tricked him into a race around the world, driving Bart to a burst of speed that shocked his metabolism back to a more normal speed. It was decided that Bart would stay in the past, and when he became too much for Wally to handle, he was passed to the (retired) "Zen Master of Speed Force," Max Mercury.

Max and Bart moved together to Manchester, Alabama, where Max, posing as Bart's uncle, was to teach Bart to control his powers and learn to be a superhero. He emphasized the importance of keeping a secret identity, something that Bart kept up more to placate Max than because he saw the reason in it. (Any time his cover is close to being blown his worry is always what Max will think rather than fear for himself.) However, Bart proved to be too much for even Max to handle very easily. It was Max's daughter Helen (a woman of the same age as Max himself, due to Max's own travels through time) that proved to be the solution this time. She showed a knack for understanding how to raise a child, for knowing how to handle his recklessness and play off of his teenage rebelliousness. Utterly relieved to realize this, Max assigned Helen to the care of Bart's non-superhero growth.

Eventually Bart joined with the superhero group called the Titans, but it didn't last. After meeting Robin and Superboy, and working together a few times to save various people and worlds, the three of them founded Young Justice. This was a decidedly successful venture, and before long it was more than just the three of them. They'd encountered and rescued Secret, a mist-formed girl that had been locked away as a science experiment, and added her to the team. Next was Cissie, known as Arrowette, an old friend of Bart's. Last came Cassie, Wonder Girl, who joined for a chance to get closer to her hero, Super Boy. The Justice League wasn't entirely sure they approved of this new development, and assigned the six of them to be babysat at first by a reactivated android, Red Tornado. Eventually this turned into a mentorship instead, Red Tornado preferring to stay out of it except for the occasional last-minute rescue or offering of sage advice.

It was with Young Justice that Bart was killed. Not him specifically, but one of the Scouts of himself that he'd learned to create. He and the others watched as it was struck down on the foreign planet they'd been brought to, which threw Bart into a state of shock. Suddenly aware of his own mortality, he temporarily quit Young Justice.

Young Justice gained three more members before the group broke up, and Bart went on to join the Teen Titans instead. It was there that he found himself attacked specifically, shot in the knee by Deathstroke in an attempt to show the group that kids shouldn't play with superpowers. He received a prosthetic knee and wasn't very much slowed by it after recovering -- which he did at the San Fransisco Library, and kept himself occupied by reading every book there. It was then that he decided to take the identity of Kid Flash, one that he'd avoided for so long. He'd realized that the future he'd heard of, one where Bart Allen is the next Flash, was inevitable. It was a show of maturity to stop trying to avoid it and accept the responsibility. Bart Allen as Kid Flash and, eventually, as Flash extends a lot farther, but Impulse's history essentially comes to an end here.

TIMELINE SUMMARY: Just before Young Justice's trip to Apokalips.

PERSONALITY:
Impulse couldn't have a better name. He couldn't have a more accurate name. (Which, incidentally, was given to him by Batman and intended as a warning, not as a name.) Having been raised in a Virtual Reality as he was, Bart lacks any sense of personal danger. Everything is a game to him, everything is another level to beat. And heaven forbid he doesn't think of it as a game, because in that case it, whatever it is, has probably been rated as too boring to pay attention to -- and few things are more dangerous than a bored, attention-short speedster.

But not only is everything a source of amusement to Bart, everyone is as well. To Bart in his early history, teammates are friends more than anything else. Being on a superhero team is a constant party to him, and saving people and worlds is just one of the many perks of it all. And if he doesn't understand his own danger, he's only slightly less aware of danger to others. Thanks to his superspeed he's usually able to keep situations from getting too dark or grim, which is no help in shattering his illusions of a bright and playful world.

Once in a while Bart can be serious, though. He's aware of expectations others may have of him (when he wants to be), and as shown by working once to take down the Joker with Batman, he's very capable of reigning himself in for short periods of time. Batman issued painstakingly clear orders and restrictions, and Bart, after very nearly speeding in and doing whatever he liked, managed to follow them. (Even in this show of restraint, however, he could still be found playing with a box of wind-up teeth during one of the Joker's monologues. His concentration only extends so far.)

Bart also possesses the ability for cleverness, although the timing on it has to be just right. He'll often have a way out of a situation and keep it to himself (or just not think of it) until someone asks him specifically for help. When exasperation is expressed as to why he hadn't done it sooner, his only excuse tends to be, "Well, you didn't ask!" Bart tends to be more resourceful and inventive when he's on his own. That's when he stops seeing everything as quite a big a a joke as usual, and when he realizes he can't wait for someone else to think of a way out. Left to his own Bart is really quite capable, even if he has to resort to the time-tested method of trying everything really really fast until something works.

But above all else, Bart Allen is impulsive. He still has yet to mature, to realize that life is less of a game than he thinks it is. It's not impossible, but from the point at which he's taken he still has a long way to go.

SPECIAL ABILITIES: Bart Allen was born with the gift of a connection to the Speed Force. This gives him the ability to move really really fast (America to Africa in four seconds, seven at a leisurely pace , as well as a few other speed-related abilities. Among these the ability to create whirlwinds and cushioning air pockets, the ability to run on water, even to vibrate his molecules -- and those of anyone he's touching -- through solid matter. One ability that's unique to Bart as a speedster is the ability to create what he calls 'Scouts' of himself. He can jump fast enough to create a temporary duplicate of himself, and send it out to check up on matters around the world. These don't last very long though, and it's possible to kill them.
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