[Character Name] Judith
[Canon] Tales of Vesperia
[Point Taken from Canon] Post game
[Age] 19
[Gender] Female
[Sexual Orientation] Hetero
[Eye Color] Purple?
[Hair Color] Blue/Light blue/Purple
[Height] 5' 9"
[Other] Elf Krytian ears yo.
[Clothing]
Regular outfit. Plus a lot of alternate costumes including a maid costume, bathing suit, spa robes, poker, armor etc etc.
[Background] Judith was born in the super cool, floating invisible city of Myorzo. When she was young, she descended to Terca Lumireis to live on Mount Temza. It was here that Judith met her long time friend, the Entelexeia Ba’ul as well as where her father discovered and created the Hermes Blastia. Hermes Blastia were created to revolutionize and enhance the use of regular Blastia, and while they did just that, it came at a price. The formulas Hermes Blastia were created from used too much of the world’s Aer supply, causing the Aer Krenes to over compensate and create dense amounts.
This danger went ignored by the humans, and the Entelexeia were left with the task of fixing the problem. They set out to destroy the Hermes Blastia, much to everyone’s liking. They were soon opposed, and this opposition eventually escalated into The Great War. The war soon found its way to Mount Temza, and because of this many of the citizens living there, along with Judith’s parents, were killed. Judith, however, was saved by Ba’ul and escaped to a safe location somewhere in Terca Lumireis.
Because of this, Judith developed a very strong bond with Ba’ul and the other Entelexeia. As well, she grew accustomed to fighting, which is very unlike the nature of her race. Through the Entelexeia, she learned how Blastia work and what effects they have on the world’s Aer supply. To repay the Entelexeia for saving her life, and fix the mistakes made by her father, Judith took it upon herself to destroy every Hermes Blastia she came across.
She used Ba’ul’s ability to sense Aer disturbances to locate and destroy Hermes Blastia. She took up a spear, Brionac, and a suit of intricate Krytian armor and rode around on Ba’ul’s back. This is how she gained the persona of “Dragon Rider.”
Yuri and co. first learn of Judith as the “Dragon Rider” at Ehmead Hill, where she destroyed the Hermes Blastia which simulated the barrier there. The first real time that they all see her though is in Capua Nor where she enters the Magistrates mansion and destroys the weather control Blastia. Their next meeting was in Caer Bocram where the hunting blades were using a Hermes Blastia to kill a seemingly dangerous monster (which was actually an Entelexia). Later, she runs into the party once again in Heliord, where she senses an Aer disturbance. It’s later revealed that the Aer disturbance was actually Estelle and because of that, Judith decided to not attack and just monitor her abilities instead.
Judith’s last meeting with the party as the mysterious “Dragon Rider” is in Dahngrest, where she attempts to destroy Barbos’ weapon, which is a giant Hermes Blastia cannon of sorts. There, Yuri hitches a ride with Judith to go after Barbos. Eventually, they’re both forcefully thrown off of Ba’ul, captured and thrown into a prison in Ghasfarost. It is here that Judith finally reveals herself to Yuri and works together with him to escape and destroy the Blastia. Judith then temporarily parts with everyone as they make their way back to Dahngrest.
She then later rejoins the group, pretty much the next day, after Phaeroh, one of her Entelexei buddies, attacks Dhangrest. Through this, she becomes a part of the guild Brave Vesperia, mostly because she secretly wants to keep an eye on Estelle, her living Aer disturbance. At this point, only Yuri knows of her as the “Dragon Rider” and because of this, she sometimes disappears from the group and destroys Blastia on the side.
After the disaster in Nordopolica (which resulted in the death of Belius , another Entelexei) Judith becomes distraught and destroys the Hermes Blastia equipped on the Fiertia without even concealing her identity. She then up and leaves the party once again, hitching a ride on Ba’ul. Through this, everyone comes to realize that she was the “Dragon Rider.”
After a bunch of events, the party once again encounters Judith at Mount Temza. She is attempting to fight of The Hunting Guild, who is there to try and kill Ba’ul, who at the time was attempting to evolve into the next stage of Entelexeia-ism/whatever. There, she reveals to them why she was destroying the Hermes Blastia and everyone but Rita sympathizes and sees her point of view. They help her fend off The Hunting Guild; Judith is touched by how they just up and help without a second thought, and then joins them in their quest as a way to repay them.
This event, along with several others (which I won’t go into detail for, because I don’t feel like writing a walkthrough at this point) eventually changes her ideals about the Blastia and enables her to look past the war and put more faith into her comrades and humans in general. She becomes so convinced in fact, that at one point she even tries to convince Phaeroh that Estelle isn’t an actual threat.
After the end of the game, Judith is shown travelling with Ba’ul on the Fiertia. I’m just going to be boring and say that she falls asleep and ends up in Somarium.
More located here.
[Personality] Judith comes off as one of the more mysterious members of the team, this being probably because of her unbelievable poker face and relatively blunt mannerisms. She’s quick to offer her opinion on any given subject, whether it’s wanted or not. As well, her opinion is usually very simple, so simple in fact that it makes Judith look like she either doesn’t care, or doesn’t truly understand the situation. That’s all part of her poker face though, as she is actually one of the more rational characters. Along side this, she is quick to judge, but in her defense she is also very good at seeing through other people’s facades and lies.
Though rational, she tends to think that the easy way out is the most efficient and effective, the “manly” way, or so she likes to put it. This makes people see her as relatively fearless, reckless and laid back. She also comes off as a rather bold person, her many revealing outfits can vouch for that.
Judith also tends to be rather secretive; her disappearing act through out the game is just testament to that. She claims to be a “bad liar.” At one point she states that she was only destroying Blastia because it was fun, when in truth she was only trying to better the world. She still lies on occasion despite being “bad at it” but they’re more like little white lies where she just chooses what she says carefully. She’s sly; she’ll screw around with you mentally, so watch out.
Along side her little “word play,” Judith is also a shameless flirt. On occasion she teases the male members of the group, whether it be through her many suggestive sayings, leaning over a little too far, or just stating that she wants to “show a little more,” she seems to have them completely wrapped around her finger. She knows she’s hot stuff, and doesn’t mind flaunting it around.
[Specialties/Abilities]
For a complete list of Judith’s Artes, click here! She fights with a spear, and her sub weapon seems to be her boots. Most of her attacks take her into the heart of the fighting, where she will usually kick the enemy up into the air and combo the hell out of it. So, she’s very good at aerial combat.
She can also get really good with other male characters here, mostly because she isn’t afraid to flaunt what her momma gave her, and she’ll take no shame in using you for whatever reasons she needs once she’s got you. In essence, Judith is just a very smooth talker.
[Affection] Bring it. She'll flirt with you, and will accept flirting in return.
[Fighting] Judith is very capable of defending herself, she definitely isn't someone to underestimate. Fighting is fine, killing? We'll need to have a chat about that before it happens.
[Other Facts] Lazy mun is lazy, will think of something later.