BAM BITCHES! im back from the GDC convention ... and I have to say that it was probably one of the most memorable and over all best experiences of my life. Though the big awards went out (of course) to the games with the biggest budgets (i.e., Savage and Puzzle pirates, both games that cost the team of developers over 1 million to make) but when it came to shear crowds of people waiting for their turn to play, Gish ruled the GDC.
Words cannot express how grateful I am for all support ive been getting and the many many opportunities that have arose over the past 3 days, things are really taking a turn id never expected, and I can truly say that I am very very excited with what the future may hold.
Here are a few pics of the crowds around our booth on the last day.
As of now Gish is still scheduled for an April 20th release world wide. Gish will still be published by Chronic logic and a demo/full version of the game will be downloadable on chroniclogic.com gishgame.com and a few other sites that ill post once the deals are finalized.
As far as console publishing goes, I can now finally say... "i cant really give out that much information at this point in time" you can come to your own conclusions about what that means, but I can tell you that Gish might just become a house hold name... just not in this country :)
Well, back to work, not only will this month be the final month to get Gish polished and ready to go, but me and D will also be moving out into a 2 bedroom apartment this month as well. Ill leave you with a few screen shots of Gish in all its glory, the only thing lacking graphics wise is particle effects, dust, water and maybe even some fog.
-Edmund