(Untitled)

Mar 25, 2008 02:51

I figured I should make a post on account of it being my birthday today. So, um, here it is ( Read more... )

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chibifrieza March 28 2008, 01:41:16 UTC
Since I don't actually own my own computer and we're not supposed to download/install much on the school ones, I'm not sure I could get away with it. I might give it a try, though.

I wish I could remember it more specifically, but the idea was, I believe, partially inspired by a number of songs on Chicago's 16 album. I will outline it for you as well as I can remember:

Gameplay:

-idea developed years and years ago, so game mechanics would be primarily your standard side-scrolling space shooter, much like R-Type and Gradius. Later on there are planetside levels; I assume it would then look much like Metroid without the power armour. One could adjust these to take advantage of modern game technology.

Premise:

-humans have colonised many worlds. However, human expansion is colliding with alien expansion/invasion from far away. They are bent on total control of the galaxy. By the start of the game, they've made a lot of headway, taking over human-inhabited worlds with ease and subjugating the populations with 'borg implants to force obedience. They then leave the planets, probably having programmed the humans to work the worlds and produce resources which are then transported for the aliens' use, under light supervision from soldier/techs who maintain the control programs, plus intense orbital defenses. A fierce holdout of core human worlds is left, but they realise that new tactics are necessary if the aliens are to be finally defeated.

The proposed solution: a one-man fighter craft, ultimate in speed and stealth, with weapons specifically targeted at the aliens' particular defense technology, to strike like lightning and retreat rapidly. It requires a pilot with incredible reflexes, intuition and finesse. All remaining free worlds are scoured for recruits to go through training and screening. One only can be chosen, since humanity has not the resources or time to produce more than one of these super-fighters.

You are that one.

Plot:

-you begin successfully, completing initial missions with relative ease. Everyone praises you. You free worlds, you stop invasions. You can do no wrong.

-then, riding too high on your ego, you make a disastrous error in judgement [PLOT POINT] and while you fell for a diversion, you lost a world.

On that world lives the girl you love.

-your motivation for the rest of the game is to free that world and that girl. Because you've made such headway elsewhere, this is the aliens' last, biggest push against you. Most of the resistance you meet is on the way to the planet. When you get to the plant itself, they've stuck to their standard practice of leaving very little ground support, because they are not strong physical fighters. The orbital forces, however, are the strongest you've yet encountered.

To beat the game, you have to get through them, presumably with a final boss in there somewhere... and the end music, when you're finishing him/it off, and going planetside to take out the techs and shut off the programming/free everyone, especially your girl, is the song "Rescue You" - or at least, most of it. Some of the lyrics are stunningly plot-appropriate, others are not. But it was definitely a major inspiration.

I was about ten when he first told me about this, and though we've discussed it considerably more recently, I can't remember what he said verbatim, so I'm fleshing it out from my comprehension of his creative intent.

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