npc_set_expression knockback

Mar 28, 2005 13:39

Right, so fear my impulses, because I obviously have no control when I want something enough.

When Amy left to go home I was afraid I would be bored and lonely, and I was for a brief period of time. Still lonely, I suppose, but holy shit. I have been consumed by a prospective Bloodlines episodic machinima that Adam proposed. It feels really good.

In the past four days I have immersed myself in the modding forums for Bloodlines, feeling out the different possibilities it leaves open for us. It was a good game, but it seems to have quite a few limitations that we may end up overcoming by leaving it entirely and just using HalfLife 2 with an appropriate mod. We'll see what happens. I have acquired a new appreciation for the people at Valve who decided to release the SDK and I'm wishing that Bloodlines had done something similar.

As it is we've broken into the models and the soundbytes (of which there are many) and with some more modifications we may be able to use it after all. In preparation for this project I have purchased an ATI All-In-Wonder 9600 which was the best there was a year ago and should be adequate for our purpose. I have become a forum troll at PlanetVampire.com. I have spent hours working with and modifying the files that handle the models and expressions for Bloodlines and a good deal of time running around the vampiric Santa Monica getting NPCs to make faces at me.

I have now determined that I am a project ghoul. If I am working on a project I do not notice the passage of time. I tune out irrelevant sound. It's like swimming underwater and nothing can bother me unless it tries to interrupt, and when I come up for little breaths to eat or to drink I find myself smiling for no reason. I love it, even when it's frustrating and my impatience makes me want to throw Case across the room.

Incidentally, if anyone has a model editor for Bloodlines and they're just not sharing, give it up.
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