Magical Permissions Post of Magic

Dec 20, 2011 16:32

THE SHORT STORY Does your character have natural resistance to certain magics; fire/ice/lightning (evocation), mental resistances (divination) or so forth and what types? -- For instance; gnomes are very resistant to illusions and can see through them, but someone who is really gullible like Luffy would be highly susceptible. Elves are resistant to enchantments, because of their high willpower. If your character has a blanket type resistance or weakness, please let me know.

Does Haer'Dalis have permission for damaging spells (if in a fight), or helpful spells (if allied together)? -- Haer'Dalis' Bardsong will also help allies fight better, feel stronger, and have "more luck." But this up to you as muns to decide whether it works.

Does your character have specific magical/fire/mental/enchantment resistances and of what kind? -- For example, vampires would be immune to necromancy, Marco (phoenix) would be immune to flame & cold damage. Does Haer'Dalis have permission for damaging spells in a fight? -- And if so: Are there any you do not want him to use? Does Haer'Dalis have permission for helpful spells? -- Such as haste, invisibility, protection if he's protecting or trying to help that character. -- Are there any resistances/immunities your characters would have to such a thing? Does Haer'Dalis have permission for divination spells? -- Think of it old school style with a crystal ball and literally scrying, or perhaps accidental stalking. For the longer TL;DR of usefulness and sparkles check here. SORRY ABOUT THE ORIGINAL LENGTH!

magical permissions post, ooc

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