Player Name: Jessie
Player LJ:
fairyfeyEmail and/or AIM: raenef@woh.rr.com; Agent Sapphire
Timezone: EST
Other Characters: None
Character: Ninth Doctor
Series/Fandom: Doctor Who
Deviance: If he had taken Mickey as a companion instead of Rose. Not currently being played by anyone else.
Age: probably 1000+ although he likes to lie about it a lot and claim to be 900 instead; appearance-wise he looks 40
Gender: Male
Species: Gallifreyan/Time Lord
Appearance: This version of the Doctor has close-cropped dark hair that thins in the front, revealing his large forehead, which is often wrinkled with a mixture of frustration and concentration. Also somewhat oversized are his nose and ears, making him easy to pick out in a crowd. His teeth aren't particularly fabulous and he probably shouldn't display them quite so much as he does. There's something cold and removed about his gaze; his sharp blue eyes are the only part of his face that his frequent toothy grins fail to reach. As such, they are the only semi-reliable indicator of his mood.
Unlike many of his predecessors, Nine seems relatively unconcerned about blending into the time periods which he travels through. His outfit for every occasion consists of dark slacks and jumper with a slightly worn leather jacket thrown over the top.
Ooh, he's got sort of a purplish jumper today. Or is that navy blue? Psychology: The Ninth Doctor's moods are varied and often hard to identify for certain. The events of the Time War are still painfully recent in his mind, and they've both hardened him and made him needy, desperate for companionship to the point that it makes him selfish. He needs to distract himself by not only visiting exciting events and places, something he had always done, but also with the excitement of the people around him. Their emotions give him a lift in mood, however superficial and fleeting. At these times he can tell himself that he is happy. Having someone to protect and watch out for is another big part of what keeps the Doctor going. One might say that he needs that more than the companion in question. He feels the need to be constantly occupied, never staying in one place too long. Anything that smacks of house & home or settling is instantly rejected.
Although the Ninth Doctor craves social interaction, he has a funny way of showing it. Only up for a hug now and again when he's in one of his more boisterous moods, he generally shies away from physical contact. If he can't avoid it, it makes him awkward. In addition to this, he tends to be very gruff. Sarcasm and outright rudeness form a large part of what comes out of his mouth and, while it's important to recognize that this is partly a defense mechanism to keep from forming any real closeness with the people he associates with as well as emotionally feeds from (hi, there's that selfishness again), it's also partly the truth as he sees it. Time Lords are smarter than humans. That's just how it is. And Nine is pretty cocky about it. He'll readily admit that he's a genius and is easily frustrated by breaking things down for people of lesser intelligence.
When actually left alone, he becomes more serious and brooding - dropping the grinning mask he tends to wear in public. This truer Doctor also emerges when he or a traveling companion is threatened. The Ninth is not one to be taken lightly and he can be ruthless. Though still holding onto pacifist ideals, he recognizes that not all conflicts can be resolved peacefully. However, if he does take violent action, it weighs heavily on him later. A great part of his personality is the guilt he feels over the end of his race, and any deaths that happen on his watch are added to that.
This guilt is the only responsibility he willingly shoulders. Generally, when faced with fight-or-flight, he'll pick flight. This is true of both life or death situations and the goings-on of everyday life. One thing that scares him more than almost anything is the thought of being trapped, of having to stay in one place. He has been a traveler for the majority of his life and he can not give that up. Being free to go where and when he pleases is an essential part of him. Besides, sticking around would mean dealing with the less pleasant consequences of his jaunts through time and space. He doesn't always realize the ramifications of his own meddling, though you can be sure he lectures his companions on it thoroughly.
Despite all of this, some of his seemingly-childlike wonder and interest with the universe is genuine. There are always sights to be seen and things to be done, after all.
(Random Note: He never carries money, because even with big pockets there's no way he could fit correct currency for every time period of every place he might possibly visit. And he's too impatient to scrounge around for some in the TARDIS once he does decide on a destination. Also, he'll eat anything once.)
General Skills/Abilities:
First and foremost, the Doctor is good with technology. His ability to fly the TARDIS even with its frequent malfunctions and lack of proper parts should be a testament to this, if anything, though he is in general skilled at repairing things and using computers. The sonic screwdriver he created also helps, since it's capable of doing anything from opening doors to repairing wire to remotely operating machinery.
The Doctor is smart, all right? Really, really smart. Even by the standards of his race. His mind is constantly working, turning over possibilities and scenarios, and as such he's able to come up with a lot of solutions on the go. The fact that he's been traveling around for hundreds of years doesn't hurt either. He's familiar with countless planets and species and, what's more, his ability to recall facts about them is spectacular. (For example, his dinner with Margaret Slitheen.) He also reads at a greatly accelerated rate.
The lifespan of a Time Lord such as the Doctor is pretty amazing in and of itself. Centuries, even millenia barring accidents. They age slowly and, when gravely wounded, can regenerate. Regeneration is a process which transforms every cell in their body, resulting in a new form. (Note: The Doctor does not appear to have a great deal of control over the appearance of his regenerations, as compared to other Time Lords.)
In addition to being so long-lived, as a Time Lord, the Doctor has quite a bit going for him. Two hearts, a respiratory bypass system that--besides preventing death from such methods as strangulation--allows for extended exposure to the vacuum of space, a body temperature of around 15 degrees Celsius, and a high tolerance for both electricity and various types of radiation. He can also regulate his hearts and metabolism and even force a "healing coma" when severely injured. The Doctor has high stamina and doesn't need to eat or sleep very much.
Because he is a Time Lord, the Doctor has a sort of connection to time that allows him to travel through it all willy-nilly with no ill effects. This also makes the use of time-based weapons against him difficult, though certainly not impossible.
Randomly, he's taught himself to be immune to the effects that inhaling helium has on one's voice. When that might come in handy is anyone's guess.
Though the Doctor's psionic abilities aren't nearly up to the level of, say, the Master, he still possesses a fair amount of skill. He can communicate telepathically and sense the presence of other Time Lords. Besides that, he's able to "read" the minds of humans if he so chooses, as well as reverse commands given under hypnosis. Astral projection is apparently also a possibility, though he generally considers it too risky.
General Weaknesses: Although they possess long lives and can regenerate, it's not terribly difficult to kill a Time Lord. Got a gun? A blade? A conveniently-located cliff? A bottle of aspirin--he's allergic, you see--in your medicine cabinet? You get the idea.
History: Born on Gallifrey, went to the Academy, childhood friends with the Master, eventually went renegade and stole a TARDIS, blah, blah, blah. Everything is the same as deviance 1 up until the events of the episode Rose.
I suppose that, in this deviance, the episode would be more accurately titled Mickey. It begins with Nine blowing up the building Rose works in, just as before, but this time Mickey stayed over instead of going to watch the match. Because of that, he was there when the Doctor arrived by following the signal and it was he who followed the Doctor out into the street.
After Nine successfully gave him the slip, he renewed his search for the Nestene Consciousness, but was only able to pick up fleeting signals that faded whenever he reached the scene. Once he arrived just as a plastic lawn flamingo that had been hopping around and attacking a neighborhood dog melted into a sickly pink puddle. So he waited. Several days passed while more and more strange plastic-related incidents took place. (Hair dryers rebelled, trash cans chased old ladies down the sidewalk, mannequins seemed to move with a life of their own.) He tried to chase them all down, but to no avail.
Then preparations of some sort must have finished, because the invasion began in full. By chance, the Doctor ran into Mickey on the crowded streets and, with no time to waste, recruited him into helping find the transmitter and destroy the Nestene Consciousness. Nine gave him an open traveling invitation and Mickey accepted, taking a moment to try and call Rose. However, the line was busy, and he left without saying goodbye.
They've now been traveling for several months and Nine has not yet regretted his choice of companions. Even if he thinks Mickey can be a stupid git sometimes. Adventures included Antarctica, ancient Greece, 3 million years in Earth's future, various distant planets, and trying to rent movies at Blockbuster. (This last ended poorly for all parties involved.)
At the time he makes his arrival, he and Mickey have just been to Earth around the year 378,000. For a lunch break, they took a shuttle to a nearby resort station.
Reality Description: For the most part the Doctor lives in his TARDIS, which is enormous (though only on the inside). Outwardly it has the appearance of a 1960s police box, because the chameleon circuit broke and the Doctor got lazy and decided not to fix it. Anyway, the inside is Really Big. As in, could-hold-multiple-large-cities-with-no-problem big. Among its countless rooms are kitchens, bedrooms, bathrooms, libraries, many rooms filled with junk, a plant room in which he's desperately trying to grow bananas, and even a swimming pool. It has everything a Time Lord on the go could possibly want. Besides that, it's soothing. Coral-like structures and softly glowing instrument panels give it an organic, homey feel. And Nine firmly maintains that the assorted wires, forks, wheels, levers, and other odds and ends protruding from the various instrument panels don't detract from this at all. "So she's a little lived-in, getting worn around the edges. Nothing wrong with that. It means she's had experiences." Seriously, the TARDIS is his girl. Don't diss it.
The TARDIS is currently parked in a large space station, somewhat like what Satellite Five was supposed to be before that whole mess with the Jagrafess. You know, lots of different alien species, bazaars selling food and clothing and art and anything else you can imagine, guest quarters, bars, the future equivalent of movie theaters (you watch it at high speed and then "remember" it later)... It's located several billion miles from any planets, but there are shuttles. Nine only stopped there for a quick bite to eat, but in the days or weeks or months to come he'll have to learn to love it.
---
As of August '08, the TARDIS has been moving around the universe for several months. More details later.
• Threadhopping with this character - yes, no, or what?:
Sure! Unless I've specifically stated somewhere not to mess with a thread, go right ahead.
• Backtagging with this character - yes/no/maybe so?:
Yeah! I, uhhhh, tend to be very guilty of this myself. I go to bed or something and then don't return to a thread for a day. If it bugs you, I apologize.
• Hugging this character?:
Haha, sure! He might be irked depending on who it is, but it's not like he'll punch them in the face or anything.
• Giving this character a kiss?:
Again, sure, but he'll almost certainly be displeased.
• Punching this character (provided they are given an opportunity to fight back):
Oh, yes. Please do.
• Is there anything YOU DO NOT WANT MENTIONED near this character?:
Nope.
• Is there anything you need us to KNOW about interacting with this character? Special physical features, fighting abilities, STUFF:
Well, it's all laid out in the info bit.
• ANYTHING ELSE PLEASE MENTION HERE: I don't think so?