Yep, I broke it.

Dec 01, 2012 21:32



After struggling with free will issues, and Benjamin Baldwin dissappearing into
thin air every time he came home with Hadron after work (like if you teleport a
dead sim), I finally had the corrupt though/speach bubbles appear. I reloaded the
lot several times, and if it wasn't Seamus, it was someone else. I suspect Mr.
Baldwin may still be lurking somewhere, since it seems to be a routing bubble
related to the tiles in that particular location.




I've had some games run for years before corruption, so why are they breaking so
quickly now? All I did was plunk down a few lots and families, no one has died,
and I haven't even used "BoolProp" once! Then, I saw this church in the
neighborhood view, it's one of two that I've often used, so I can't believe I've
never realized this before, but both contain graveyards with... tombstones.
Since I can't pick them up, I'm going to assume they are real ones from the
creator's game. Perhaps Mr. Baldwin has the same ID# as one of the graves.



In an effort to clean up the unlinked characters, I made the matters worse by
sending ALL the tombstones to this lot. Oh, dear... it looks like a massacre took
place in Belladonna Cove. I must admit though, it was fun reading through all the
names.



I love these lots and I've had a lot of sims get married on them, so if anyone
knows how to clean up bad, or preplayed lots, it would be greatly appreciated
(dorms too). Theoretically, couldn't I just clear all the tombstones off and
repackage the lots, maybe even clone them again with CI?



I've only played these sims for about 10 days total, so starting over wouldn't be
a terrible loss at this time. Unfortunately, my game files were saved after the
damage was already done, but I also have a vanilla backup of the neighborhood.
How far does the corruption go though, is it isolated to the hood, or can it
damage the core files, and would I have remnants of the tombstones lingering
around? I've also been kicking around the idea of using clean or empty templates.
I think 4 main families and 25 playable Uni students should be a good start.



I left off after aging this generation up to teens, which is where I'd restart
them in the next reboot, so I'd just be picking up where I left off. I know, I
said that last time, but I wanted the Kims to have their pets, so I created them
all as children.

sims 2, glitches

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