For those out there who are not familiar with Star Trek's famous no-win scenario for Starfleet command-track cadets, the Kobayashi Maru is (in original continuity) a simulator scenario in which the cadet, as captain of a ship, must decide whether to enter the Neutral Zone and rescue a damaged civilian ship - violating the treaty in the process, or
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I've always found it weird that Star Trek was so enamored of this no-win test when, in practice, the Star Trek world is full of people who don't believe in no-win situations and they almost never actually come up in the shows or movies. Actually, I don't think they ever come up on that scale.
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So, if they want to make sure the commanders are able to order people to their death when there's no other option... they might have to run the test a few times if they had a really creative candidate.
(Though there is still the odd disconnect between the simulations - which can be no-win or "can't save everyone" - and the reality that, oh, 90% of the time at least, involves the heroes coming up with a third option or a way to save everyone. It's like the testing is worse than reality in the Star Trek 'verse.)
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And you're right about the working together aspect of Star Trek. I love that success is generally (always?) a group effort and it's not one brilliant person but more a matter of collective brilliance. Which we really ought to see the Academy encouraging, instead of the silly Kobayashi Maru test. I mean, wouldn't a test that required collective brilliance actually make more sense? And still teach humility in command, if that's supposed to be part of it.
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You might be onto something! Actually, that'd be a great place to get "can't save everyone" scenarios for the test - from actual incidents.
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