Murphy's Laws of Combat

Dec 27, 2005 22:24

1: If the enemy is in range, you are in range.

2: The 5 second fuse on the grenade will ALWAYS burn in 3 seconds.

3: Remember, all your equipment was made by the lowest bidder.

4: Tracer rounds work both ways.

5: Try not to look important, the enemy may be low on ammo.

6: The diversion you ignored is the enemy's main attack.

7: If your attack is going well, its an ambush.
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