Uwe Boll Blames Games for his Bad Movies...

Jan 27, 2008 16:12

I just read this article. Uwe Boll says,

"A lot of video games have no story. I did the movie House of the Dead and got bashed and I said, what were you expecting, Schindler's List? I showed zombies chasing people and this is basically what the movie delivers. I don't know what they were expecting if you make a movie based on an ego shooter where you kill ninety minutes of people non-stop."

I like this comment which basically translates it: "Hey listen people, my movies are crap because games have no story that I can copy word for word and I'll be f*cked if I'm going to be bothered with all this creativity crap!"

Also the problem here is not that the games lacked story... it's that he ignored the story that it did have. Even House of The Dead had a story paper thin as it may be can make a serviceable story...

Plot
On December 18, 1998, AMS agents Thomas Rogan and "G" are sent on an assignment to investigate a panicked phone call from Rogan's fiancée Sophie Richards and a series of disappearances at the Curien Mansion, home laboratory of Dr. Curien, an acclaimed biochemist and geneticist. Dr. Curien was obsessed with discovering the very nature of life and death, backed by the DBR Corporation and its scientists. The nature of the experiments, however, drove Dr. Curien insane, resulting in him releasing his experimental subjects onto the unsuspecting world.

Amidst the chaos wrought by Curien, Rogan and "G" face many formidable foes, including The Chariot (Type 27), a plated undead warrior who mortally wounds Sophie (if you beat the game without using a continue you can see her come back alive), The Hangedman (Type 41), a gargoyle-like creature which sees to it that she cannot escape the mansion grounds, who even kills two DBR scientists in the grand courtyard. As well as The Hermit (Type 6803), a mutant spider crab guarding the passageway leading to Curien's restricted research area.

Upon confronting Curien, the AMS agents are treated to his greatest masterpiece, The Magician (Type 0), a humanoid creature with mastery over fire. Ironically, after he releases the creature from its incubation chamber, Dr. Curien is killed by his creation; "The Magician" seemed to have reached a state of sentience in which he feels an inferior being such as a human has no place in giving him orders. To prevent the Magician from escaping the mansion and destroying the world, Rogan and "G" are forced to confront it in one final battle. After a long and difficult battle, they succeeded in destroying Curien's creation and were given one last warning from the Magician itself, "You haven't seen anything yet!"

With those words, the Magician exploded and ceased to exist. Nevertheless, he returns in The House of the Dead 2 and The House of the Dead 4 Special, which proves the warning. Rogan and G leave the mansion, then the game ends.
There are however, alternate endings in which the camera pans to the foyer one last time, showing either Sophie alive (which is the true ending), or Sophie as one of the undead, depending on the following conditions:
Player's score
Number of continues

This is especially true with Alone in The Dark which was basically an adventure story back when it was made (they hadn't coined the term survival horror).

Plot
In 1925, Jeremy Hartwood, a noted artist and the owner of the Louisiana mansion Derceto, has committed suicide by hanging himself. His death appears suspicious yet seems to surprise no-one, for Derceto is widely reputed to be haunted by an evil power. The case is quickly dealt with by the police and soon forgotten by the public. The player assumes the role of either Edward Carnby, a private detective who is sent to find a piano in the loft for an antique dealer, or Emily Hartwood, who is Jeremy's niece and is also interested in finding the piano because she believes a secret drawer in it has a note in which Jeremy explains his suicide. The player, either as Carnby or Hartwood, goes to the mansion to investigate. As the player enters the house, the doors mysteriously slam shut behind him or her. Reluctantly, he or she continues up to the attic. In that room, the action begins.
Seconds after the game allows the player to take control of their character, monsters will make their first attack. The player must then progress back down through the house, fighting off various creatures and other hazards in the house, including a whole staff of staggering zombies and various monsters (not all of which can be killed), booby-traps and arcane books, in order to solve the mystery of Derceto and find a way out.

Solution to the mystery
It is eventually revealed through documents found throughout the game that the house was built by an occultist pirate named Ezejial Pregzt, and beneath the house are caverns that were used for dark rituals and other occult doings. The overall goal of these rituals was to increase his fortunes and unnaturally extend his life. Pregzt's original body was incapacitated after he was shot and Derceto was burned down by encamped Union soldiers during the U.S. Civil War. However, Pregzt's spirit lived on within his dried-up corpse, and had been placed by his servants in an old tree in the caverns underneath Derceto (which is, as Pregzt explains in one of many books lying around the house, an alternate name for Shub-Niggurath). It would be possible for him to regenerate himself, though that requires a living body. Jeremy Hartwood committed suicide to prevent being used for this purpose; so the villain now focuses his energies on the player. The player journeys into the caverns, fights off the last of Pregzt's minions and finally destroys Pregzt by setting the tree on fire with an oil lamp. The caverns start to shake and destroy themselves, but the player escapes and finally makes it out of the house just as the sun rises.

From what he said it seems like he just watched a few minutes of each game and decided to make a game based around it. Or just superficially watched them like most parents or people his age do and didn't bother to understand them. It seems like he has lack of respect for the source material like, "Games don't have stories so I should be able to make up whatever the hell I want!"... Not to mention there are plenty of movies that have similar plots to the games that are better done. Oh and don't forget this about anyone who complains about his movies,

"They don't have their own life and they're still sitting at Mommy's table every lunch".

The best video game translation in my opinion was Silent Hill because they respected the source material and stayed true to the story, etc. If Uwe Boll's movies are so bad it's his fault.. not the games. Not that I'm saying those stories are the best stories ever and I admit that they are pretty similar with monsters\zombies in a house, etc. but he didn't even make an effort to create a story based on the games he just made up some other crap and put in stuff that sort of looks like the game. The same thing happened to the Doom movie. They basically ignored the whole portal to hell plot-line and instead made it a virus.... although in that case he wasn't to blame as he wasn't involved but it's still a good example of them messing up a games story. Doom had potential that wasn't lived up to.

It also begs the question: If games have no story and the lack of quality of his movies is because of that then why not find better stories to make movies out of?

Is he (Uwe) going to want to punch my lights out in the ring over this? o_O;

games, movies, uwe boll

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