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Mar 15, 2006 11:19

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slowfisher March 15 2006, 18:27:20 UTC
I'm starting to think Morlocks might have just gotten lucky with their drops against Avengers in my testing so far. Statistically, the weakness seems to be hitting 4, 5, and 6 with only 4 copies of each character at that drop and 4 bloodhounds. The math works out like this:

Turn 4 Storm:
(((60!/48!) - (56!/44!)) / (60!/48!)) = 60.0% (not acceptable)

Turn 4 Storm or Bloodhound:
(((60!/48!) - (52!/40!)) / (60!/48!)) = 85.2% (acceptable)

Turn 5 Marrow:
(((60!/46!) - (56!/42!)) / (60!/46!)) = 66.5% (not acceptable)

Turn 5 Marrow or Bloodhound:
(((60!/46!) - (52!/38!)) / (60!/46!)) = 89.8% (acceptable, but there's a good chance you used your Bloodhound on 4...)

Turn 6 Scaleface/Callisto:
(((60!/44!) - (55!/39!)) / (60!/44!)) = 80.1% (meh)

Turn 6 Scaleface/Callisto or Bloodhound:
(((60!/44!) - (51!/35!)) / (60!/44!)) = 95.2% (any more bloodhounds? probably not)

Turn 7: Good luck- you've probably already used your Bloodhounds, dropped your 6, and there's only 1 Ape in the deck. If it's your initiative, you should be fine, since your 6 will usually be able to finish the job. If you've got evens, I have no idea... maybe if you got them low enough on 6, and you've still got 20 (or so?) endurance, you can kill them with stunbacks and/or The Alley?

The problem is that if you use Bloodhound to get Storm on 4, you've only got about a 2/3 chance of drawing Marrow by 5. It will actually be slightly greater than 2/3 due to the chance of drawing a second Bloodhound on 5, but still not near the mid-80's that I'd like to see for a critical drop. I think going off-curve is only really feasible on turn 3 in this deck (intentionally so), far less often on turn 4 (usually under dropping), and almost never on 5 or 6.

And if you mulligan for either The Alley or your 1's & 2's, hitting 4-5-6 gets even harder, since there's a good chance you put at least one of them on the bottom.

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