Feb 26, 2014 14:10
The last week or two has seen a significant decrease in my creative output (as tracked on my super nerdy spread sheet!) and, while there are some good excuses -- a trip to Seattle, working on the studio -- a lot of it is that I hit some serious stumbling blocks with my writing, and lost momentum summoned in the nigh inevitable crash. I do tend to a bit of a go-go-go-go-STOP cycle. I can be very happily almost overloaded with projects for quite awhile until I feel them all crashing down around my ears. I don't want to get stuck in the low spot, though, so I've been really, seriously working at pushing through.
Monday night I cancelled my normal game time with Emony42 and used the time to make a decent dinner with enough for lunches, fold some laundry, write, and practice voice for twenty minutes. It was only twenty minutes, but making myself get up from the PC and go do it was hard. That's the crash -- I don't feel bad, exactly, I'm just seriously craving real downtime, preferably in front of a video game. That's really all I want to do.
The spreadsheet is helping me push through, though, with that reminder that even fifteen minutes nets me a little bronze-star reward. It's what got me out of the chair Monday night, and what's keeping me pushing on with writing, especially over the rough spots. I usually don't have a lot of writing-oriented self-doubt, but there's something different in what I'm doing right now -- it's more plot focused, with more changes to canon -- and I'm getting less of the motivating review-crack. More importantly, I'm now getting negative responses, especially this one over-zealous person who seems to want me to write an entirely different story. It's hard to stay motivated when that's the first response you get every time you release something new.
On t'other hand, writing the Giant Thing seems to help motivate me for other projects. It's probably related to the go-go-go-go-CRASH cycle -- when one thing's workin', everything's workin'. Episodic fiction also lets you get something 'in the can' regularly, which helps give little rewards for a long project, and those little rewards help push everything along. Which again explains why having the little reward fall through (either because something just didn't work or because of negative responses) is so demotivating, I suppose.
productivity,
your regularly scheduled burnout,
writing,
projects