Savage Brainstorming: Rifts True Atlanteans

Jul 17, 2016 07:18

With the Savage Rifts pledgers getting their rough draft PDF copies, there's been a flurry of material conversion. Here's the first of my own contributions:

True Atlantean

The original inhabitants of Atlantis were a race of exceptional humans whose advanced learning allowed them to create a virtual utopia in their society. This eventually led to hubris, and a dimensional experiment which went out of control resulted in the draining of Earth's mystic energies and the disappearance of their homeland. Since then, they've taken to wandering the dimensions, doing good wherever they can.

Arcane Inclination (1): True Atlanteans possess high levels of arcane energy, and start with five Power Points in addition to any received from an Arcane Background.

Cyber Resistant (-1): The mystical nature of the True Atlanteans makes them ill-suited for cybernetic augmentation. They cannot take any Iconic Frameworks which includes cybernetics, nor may they roll on the Cybernetics Benefit Table.

Exceptional (2): True Atlanteans skew higher than the human average and get six points to spend on attributes during character creation instead of five.

Hunted (-3): With their reputation as do-gooders, True Atlanteans are hounded by villainous types on a regular basis. As well as being effectively Wanted in territories controlled by those who wish them ill, when in conflict with such beings who recognize their Atlantean heritage, they will always attack the Atlantean first.

Ley Line Affinity (1): True Atlantean Ley Line Walkers get to waive the Rank Requirements for their Iconic Edges. Non-Ley Line Walker Atlanteans can gain the Ley Line Rejuvenation and Ley Line Sense abilities as if they were Novice Edges and can take the Ley Line Phasing Edge, but with a Heroic Rank requirement.

Mark of Heritage (2): As children, all True Atlanteans receive a magic tattoo which grants the use of the Holy Warrior Edge.

savage brainstorming, rifts

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