Character Information

Nov 13, 2009 02:29

Name:Kelly
LJ: magicnme 
E-Mail: magicnme@gmail.com
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Character Name: Demyx
Series: Kingdom Hearts
Timeline: Mid-Hollow Bastion battle, just past the water clone time trials.
Canon Resource Link: http://kingdomhearts.wikia.com/wiki/Demyx

Character Background:

Who or what Demyx was before he became Number IX of Organization XIII? Kind of irrelevant now- actually, a lot of things seem irrelevant, since he lost his heart. Now he's a mullet haired slacker who scrapes by with bare minimal effort on his missions and a carefree hang-loose attitude until he's backed into a tight corner. He's not very high ranking and doesn't have any ambitions for that. He just stays on Xigbar's good side, does some recon work where he absolutely has to, and kicks around The Grey Area of The Castle That Never Was.

Demyx has kept on rocking in the free world non-existent realm of the Nobodies, along with a troop of lesser nobody dancers he's plunked up from this Disney world or that. Assorted exotic harem dancers from Agrabah, mermaids who wound up on the wrong end of a sea witch's deals, extras in those big song and dance numbers? They've joined the ranks of Sgt. Demyx's Lonely Hearts Club Band. He does still like music! It's just about the one thing that reminds him what real feelings feel like.

A little over a year ago, the Organization had a massive mission failure which Demyx was rest assuredly not a part of that fiasco, but he did get slammed with double work after half the group up and DIED at the hands of some keybearer kid. Demyx is still a bit resentful about that, although the details of the C.O. operation were kept hush hush among the higher-ups. He kept pushing duties off on Roxas and Xion wherever possible, until the brave little neophytes up and walked off too. Double bummer.

Now Demyx had to go take care of things that were completely unsuitable for his talents, like stealing the Olympus Stone and scoping out The Underworld (yeesh!) along the way he had a run in with the keybearer, who kiiiiinda looked like Roxas, and so on orders to knock some sense back into him if Roxas didn't come home like a good Lassie, Demyx gave a lame half-assed attempt to rock some 'aggression to liberate his true disposition'. (Yeah. Saix. You don't need to purple prose all over your orders, we get it.)

After he failed to succeed with that, Demyx dodged the bullet and ran away, only to be sent out on a second mission to intercept the keybearer, this time in Hollow Bastion. While initially reluctant to get into another fight, Sora's darling duck buddy pushed the wrong buttons about his lack of a heart, and so Demyx was left with little choice but to battle the kid and his pals again. He's coming to the mansion from the middle of that encounter.

Personality:

Of all the nobodies? Demyx would on first impressions strike you as a nice guy to chill with. Frivolous and harmless, friendly, jovial. He's adaptive, and will reflexively treat any non-threatening parties like an old pal. He is very physically demonstrative with his emotions, perhaps to the point of being over-emphatic, to assure the world he does retain memories of the heart and true feelings. Although he plays the fool, he's keenly perceptive, good at reconnaissance, and chatting up casual gossip to earn the favor of stronger allies.

The musician prefers buoyant activities like holidays and entertainments, and is a devotee of his instrument to while away the hours and amuse himself rather than to create anything of meaningful artistic merit. Maybe once that was important to him, when he had a heart. Now it's more of a hollow hobby.

The primary flaw being: He is capricious and lackadaisical to the point of being extremely difficult to motivate.

Demyx openly dislikes the rigors of combat, the expectations of work, and will bemoan most duties as out of his league. He has a few dependable evasive strategies up his sleeve for excusing his own failures with a shrug and a 'Gee, oops?'. Courage is not one of his strong points. He's not a team player in the slightest, will ditch you in a flash if trouble arises, and will readily shirk off responsibilities onto the next available chump!

That said, when backed into a corner, he is fully capable of using his showman's harmlessness against you in a quick turnabout.

He's not as sadistic as some of the others, but at the opportune moment he'd throw an ally under the bus to preserve himself. The Nocturne, like his element, is not quite as harmless and hapless as his languid surface reflects, he's just exceptionally lazy. So you'd best not judge by appearances.

Abilites/Special Powers:
He can rock your socks off! (Uhhh...If he feels like it. Otherwise he'll just kick back and/or run away.)

-Hydrokinesis, via amplified resonance from his Sitar. His powers are significantly weaker without the weapon in-hand and operational, but music he can manipulate his element into advanced forms such as mirror images of himself. He can additionally generate water where there is none by summoning it from nothingness, but it fades into voidspace shortly thereafter.

-Teleportation, through dark corridors, for quick getaway.

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