Yesterday, I was building a card castle, but I ran out of playing cards. It was the biggest castle I have made yet, so I suppose running out of cards was inevitable. I began building with flashcards instead. I had bought them once by mistake, but they turned out to be useful for building the addition to my card castle. Written on one was the
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Morals define good and bad.
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What defines morals?
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...people. The world they're in.
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The world that you are in now is not the world that you're from. Do morals then change? Or do your morals remain the same as they were where you're from?
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Just because a world changes doesn't mean a person should change. It means they're too damn pliable.
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Some people would argue that changes are necessary. Development.
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Change is fine. Turncoating isn't.
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But even turncoating promotes a reaction that might be necessary. Something happens, that prompts something else to happen.
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...that's thinking too hard about a simple issue.
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Not necessarily. Things like that aren't always simple. Sometimes you look backwards and realize that things like that were important.
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[ He just thinks people have a far too complicated view on how the world works. ] No, idiot, I'm saying morals should just be morals and people should follow them. Turncoating for convenience's sake is despicable.
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And if the morals that you had were the wrong morals? Going from "bad" to "good" is turncoating, in its own way. But for the better, perhaps.
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You're an idiot to being with. It wouldn't be called "turncoating."
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Wrong. And I know that. You used the word first, so I was using your terms so you could understand.
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What.
...that was directed to no-one in particular. [ Honestly... ]
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It didn't seem that way. You're very direct.
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