Containing multitudes.

Jul 11, 2014 09:09

I feel like my brain has up-ended itself in the last week or so.

To wit:

- I am really interested in getting back to and finishing some of my construction projects. I got the dip stand mostly done; it just needs some diagonal supports to make sure it will never collapse and I will be satisfied with it. I would really like to get my "placeholder" bookshelves broken down and build some new ones that I can be proud of and that add some character to the room.

- I am trying very hard to use up some of the extra "stuff" around the house. Old spices, old boxed mixes, things in the freezer.

- At long last, I confronted the horror in the basement and bottled the Shoggoth's Old Peculier. I also bottled my probiotic mix Berliner; though possibly more horrifying to look upon than the Shoggoth's, I have reasonably high hopes for the flavor. It took a while, though better bottle management in the future could easily cut an hour off the process.

- I do now have a dedicated Sour bottling bucket and bottling equipment, after seeing how funky the Berliner got. I will have to get another autosiphon and bottling wand and quite a bit more tubing; I'm basically out.

- On the theme of using things up, I want to make my way-too-long delayed lagers as soon as the new freezer gets here and I can use it as a lager-chest. I don't think I realized how much I missed brewing, but the long delay has led to an unfortunate increase in the entropy of my supplies.

- This week's Pirates was the first session in a long while where I had to step back and think about it for a bit. Basically, I had a very different emotional read on the session than one of the players, making me wonder if I was also on a different level than some of the other players. In addition, there was some rules-wonkiness -which caught me off guard since I'm used to not really having to think about rules extensively in DW. My current feeling is that DW breaks a bit at higher levels and I don't totally like what the system does; I'm going to have to make some tweaks to get the feel of the game that I want.

I still think it's a great game, especially from levels 1-5, but it is meant to evoke D&D - and part of D&D is breaking at high levels.

I am just never happy with the games I run... I do at least have a week or two to chew this over and I think I need at least another day.

(There is, of course, a part of my brain that just wants to start a new project - a new campaign! - but that part isn't especially helpful.)

With a step back, it is interesting to see the impact of the mechanics (and their interpretation)'s effect on my feelings towards the game as GM.

beer, rpgs

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