who; Team Hotel (Darwin, Jaedri, Marian Hawke, Chell and Chell)
what; FETCH QUEST
where; somewhere in Garden Zone 9
when;
warnings; tbd
Sacrosanct Quest Log: Desert Factory
You and your Team have been called to meet at a certain teleportation console, where you'll find an assortment of equipment relevant to the mission available (body armor, extreme weather gear, food and other supplies, climbing gear, machetes, knives, etc). Choose what you like from it or disdain anything besides the clothes on your back, it's up to you. Mechanized weapons like guns are not being provided, but rest assured you'll be able to find or steal some along the way once you're in enemy territory. Then it's time to gather round your guide, who is ...a
potato. Don't focus on irrelevant information, she'll snap, if anyone comments. She explains that she is a fragment of a fragment, a chip inhabiting a physical form that will ensure her presence is not detected by her sisters, and she will take care of directions and hacking open stubborn security doors. Also, someone needs to carry her, and if you leave her behind, eat her, or feed her to birds, your Team will not be paid any credits even if they complete the rest of the mission.
She'll then proceed to upload logistical information to everyone's wearables. Whether you read this information or not is up to you.
Location: Once you and your Team step through that teleporter, you will find yourselves in Garden Zone 9, a Desert environment. Your destination is an
Abandoned Purification Factory several miles away from your teleporter starting location. Hypatia will give you your heading, and you should be able to see the Factory complex as the tallest structures in the distance that aren't cliffs. As you get closer, you'll also notice a huge cornfield surrounding the Factory, despite it being located in the middle of a barren desert. Why? Who knows. Cornfields never mean anything good, though.
Equipment: Along the way you can find abandoned vehicles, some functional and some not, as well as standard FPS fare like ammunition, personal sidearms, shotguns, flamethrowers, etc. If you really cannot complete this mission without jumping a motorcycle over some kind of flaming obstacle while you rain bullets down on the drone guards, you will be at liberty to do so.
Creatures: Not too many hostile creatures in this area, unless you count things like the
giant insects that live in the only shaded areas, dry gullies and in the shadow of cliffs. Which, you probably do count those. Giant Scorpions, Giant Spiders, even Giant Ground Wasps can be found in the vicinity. You probably want to avoid them, or bring a gatling gun and an armored vehicle.
Enemies: The closer your Team gets to the Factory, the more mechanical enemies they'll encounter.
Drone Soldiers stalk the surrounding area, looking for anything out of place to open fire on. Depending how long they've been out there, some are rusted and near falling apart.
Drone Sentries can take and dish out far more damage, but there are far fewer of them in residence. The Factory itself has a
few different types of motion sensing Turrets mounted to the walls or floors. Again, some of these are rusted and falling apart, or have long since run out of ammunition, but many are still operational. The Factory has dozens of floors hidden below ground to explore, and many of the rooms and passages are collapsed. You know what would make navigating this place so much easier? A portal gun.
The Hypatia fragment lurking in this Factory also has access to a
Type 47 Ultra Heavy Assault Platform, aka a Scarab, which she will call in as her reinforcements once the data disc has been stolen or accessed in order to copy. The Scarab will destroy the Factory in trying to find and kill your Team, and will chase you back to the teleporter even though it is too large to go through after you. Its weak points are its knee joints and engine, which is easiest to target if you are above it or can get inside its chassis. If your Team cannot defeat the Scarab you can certainly outrun it. Just mind the range of its lasers.
Objective: Evade or disable drones and get inside the building. Navigate the dingy
interior and evade or disable even more Drones and Turrets. The data disc you're after will be in the very depths of the building in the Vault, a totally ordinary room with a huge security door, which your guide will helpfully open for you. There are no enemies in the Vault itself, but there will be a great deal of enemies in the rooms surrounding, which is how you can tell if you're getting close. In the center of the Vault you'll find a raised console, and the data disc can be found inside, waiting to be ejected or copied. Once you have stolen or copied the disc, get out as fast as you can before the Scarab in the area is brought online.
Got all that? Good. Or maybe you didn't read it, and that's fine too. As long as one of your Team is alive to carry Hypatia back, she doesn't really care what happens to the others.
Anyway, the final preparations have all been made, and you step through the teleporter to be greeted with a blast of hot air and bright searing sunlight. Good luck, kids.
((OOC Notes: If you prefer to start your log at the initial rendezvous site rather than stepping through the teleporter into the Garden Zone, feel free. Go ahead and determine your own posting order/preferred style of tagging, whether prose or action.))