No rest for the wicked

Nov 07, 2009 02:45

It's that time again: Singe brings you another thrilling installment of Steampunk-ernatural. Following last week you'd be forgiven for thinking we'd had all the drama we could cram in... and you'd be oh so very wrong.

Carry on my wayward son )

deadlands campaign, sunday rp crew, gaming, steampunk-ernatural, roleplaying, geekage, tabletop rp

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singe_allerdyce November 8 2009, 12:29:17 UTC
Um... Jacob has cards that do stuff, because he is a Huckster. Jacob who everyone thinks is dead, who is slumming it in Cliffside because he thinks Malcom might be dead (else he would have come back for him, right?) and Evie, who he was considering giving up his randy ways for since his near death experience, is left without either of the brothers Forge to protect her.

I've been contemplating the options, and they're not great: either one of us has to make a deal with a manitou (Malcom for more time in exchange for his soul / Evie for Malcom's life in exchange for letting the manitou have control of her for a while / Malcom for his own life in exchange for feeding the preacher to his pet demon are the ones we've discussed so far) or we have to take the chance that Malcom will come back Harrowed (basically undead, though not *shambling zombie undead* so much as *didn't get the memo I died*) which there's a fairly high chance of given that we're effectively going between astral planes.

I'm with you on the 'happy yet scarred', and that's clearly how SPN is going to end. Yup.

Unfortunately, Steampunk-ernatural? Not so much.

I'm starting my own Deadlands campaign tonight, by the way, with the same cast of miscreants. Malcom / Manthing is playing an MIB agent from a long line of death-speakers who carries a blessed Winchester, and Jacob is playing a Harrowed gunslinger with a split personality who was Manthing's character's partner when he was alive. Should be fun :)

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