As a quick refresher, this is a
board game challenge! The first generation's rules, so Libby and Owen's rules, are that only the founder can be employed, and in very specific jobs (Libby's a teacher, as that is the one that had an open slot). A honeymoon must be had (which was done last update!), so the only remaining Generation 1/Purple challenge is that a $1,000 item must be bought at each child's birth. Easy enough!
Back from their vacation, and moved in and out for syncing with the proper neighborhood time, Libby (
snapun)chats with her boss, Myron, about the plan for the new school term. Or something like that. I may have been in a LOT of these meetings recently. XD
Owen (
alleliua) gets ready for his life as a househusband. :D
He's STILL sitting there on the couch, reading, when Myron comes home with Libby for a planning evening. O_o
BABY BUMP ACQUIRED.
~sweet life during pregnancy montage~
And the not so sweet birth part. XD
As per how I'm naming the kids in this challenge (pulling out a card from the deck in my aMAZEing labyrinth game, and naming the sim the first thing I associate with the thing on the card), his name is Lumiere. Candelabra card = singing candelabra from Beauty and the Beast, anyone?
And here is the expensive item as needed for the challenge!
Good house husband. *pats*
Owen: So THAT is how you get wine stains out of the carpet!
...for some reason I thought this was important, back at the end of February? IDK. D:
He's a little wonky-looking, but I'm sure he'll grow into it. His parents are both adorable, so he'll turn out good, right?
Annnnnnd that's a bit scary.
Baby #2 on the way!
<33333 favorite hobby animation.
*gasp* How naughty!
New want! How is it that I've been playing this game since 2007, and I'm STILL finding things I never noticed before?
I'm beginning to think that Lumiere's only good at angry faces.
I WAS WRONG, EEEEEE
Owen has a plant hat.
OH GOSH, I'M SO OUT OF PRACTICE WITH THIS. I AM SORRY. ;__;
The family taxes are $750, bringing the total town funds to $79,550.
STATS:
Playables: 29
Sim Multiplier (SM): 2
Population: 58
Households: 8
Community lots: 6 (Gorgeous Grown Things L10 [Cuevas], Second Hand Store [npc], Glade L3 [Fennel], Town Hall [npc], Flower Shoppe L0 [Bigfoot], Romantic Garden [npc])
Utilities: unlocked, with requirements
Townies: unlocked
CAS points: 5
Career slots: 9 (education x2, filled x2, law enforcement, filled, business, filled, adventurer, filled, entertainment, filled, dance [teen], filled, natural scientist, filled, science, filled, science x2, filled x1)
Careers unlocked: Politics, Law
Home Businesses: 0