i make a killer cup of ginger tea.
so, i'm in boston trying to make stuff for a demo reel. just the more, the better. at this point, i can't pick and choose my best because there's nothing really to choose from, you know? so i'm just trying to make stuff. i've a bunch of projects from my early time-based days plus some more pedagogic type-in-motion pieces that i made for isabel's grant. it'll be an interesting mix, haha. i'm going to do that up until i move out, which i suppose will be the first week of august. after that, i think i'm going to spend some time at home, at most, two months (because anymore time than that will surly kill me) looking for places so apply. then i was going to send out emails and head out to LA to try and get a job. preferably some kind of paid internship in motion graphics. i'd stay out there for about two months or however long i can with the amount of money i have. natasha wants me to look in SF, which i'm not opposed to. heck, why not. i was also thinking if the motion graphics career looks bleak, i can try some other kind of design job.. like making banner ads. no, just kidding. i'd rather have my period twice a month.
some exciting developments are taking place that might turn around my plans completely. my final degree project has a chance of being implemented. for those of you who are unfamiliar with what i did, i designed/developed a new signage and wayfinding program for the arts building on campus because everyone knew we desperately needed one; and because we're rolling out a new identity, or rather just coming up with one, this would be a great opportunity to establish our own voice in the university. we're not just art kids -- make stuff that matters. (well if that wasn't a rant.)
i just met with ed, the department chair of art+design, and john kane yesterday (who was my degree project prof). ed was impressed. prior to that moment, he really thought that i was only good for mograph. now he knows i can design in 3D -- heh hehhh. ed was even giving some really good advice on how to make the main ID be more awesome. needless to say, the meeting went swimmingly and he's going to set up another meeting with the head designer for the university some time this summer (hopefully sooner than later.. i need to make plans). i'll have to present my project to him and try to convince him to push for this thing to happen. there's this whole other back story to it and this "NU creates" agenda that might interfere, but it's most definitely worth the try. i already did most of the work, you know? also, i pretty much have the loving support of the design faculty to tell bruce ployer what's up.
ed told me not to be intimidated. immediately, john kane laughs and says, "maria?! intimidated?! oh come on! i've never seen her intimidated. even as a freshman, she wasn't intimidated." i LOLed IRL. if only he knew how much he scared me as a freshman, hahaha. i do get intimidated.. it's just my nature. trying to have a sense of humility does that, haha.
so if this does go through, it would be at least a six month project (but i know it would probably be about a year-long thing, possibly longer if i stick around for fabrication and installation). so that means i'd be in the bean for another year. i could be making enough money to pay off all my debt from university within the year and be able to put a lot of it aside for the future. i think that was the part that made it all worth while -- knowing i could pay off my debt pretty quickly with this job. i'd most definitely be at a better jumping off point financially after the project too -- and then i could go to LA and pursue my mograph dreams, haha.
plus, what better feeling is there than having your hard work being publicly viewed and used every day? and it's helping people, which is a reward that shouldn't be overlooked. i'd be a legend. A RYDER LEGENDDD. hahaha. i'd also be an idiot to pass this up -- if it ever gets passed to me, haha.
so.. i'm thinking it over. i'm trying not to get my hopes up. for anything. california, boston -- just have to wait and see.
i was telling ish how as a kid i used to sit and watch my sister play simfarm. hours of clicking and dragging and.. waiting for things to happen. ish said, "no wonder you're so patient."