There is a moment of disorientation for both of them.
It lasts longer than a moment for Suzi, however, who spends almost a quarter of an hour throwing up helplessly.
That's plenty of time for Deitmar to get his bearings and look around the countryside. The only thing she managed to say before throwing up was; "51.533333, -3.266667." which...
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He sort of wanders around a little, looking for water, shelter, and a direction in which to go. . . although that last one? Not as important as the others. Especially since Suzi is likely to end up very dehydrated.
He moves in a giant circle around her, returning in between trips. If he sees anything else to do--scraping away the topmost layer of ash so that there's a depressed area to vomit into is one--he'll do it, but. . . Birkin's the one with medical training. He works with cells.
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The water is greatly appreciated, and when Suzi finally stops she stares up at him blearily and says, "We're in...Wales. In..." mental number crunching is going on here at a rate faster than a calculator, "Quinn's time. We need to get to the North East. And then I'm going to find out what Quinn did, and murder him."
She's not trying to stand up yet.
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"Who's Quinn?" This second look around is a good deal more cautious. "What happened here? I've never seen damage like this, it," he pauses, "it's like everything organic was stripped out." He holds up a hand, dirt and ashes sifting through his fingers. "What world is this?"
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Mostly because the only reason she stopped throwing up was because her stomach was literally emptied of everything in it. Including bile. And she's faintly afraid that the squishy-sponge feeling in her mouth was part of her stomach.
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"We need to get to cover," he says, "we're the only moving things in the open. I'll get us. . . something to help us blend in. . . and check the town for anything that might be salvaged." He's got an idea it's been picked over a few times, but they have nothing. "What are you carrying?"
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He thinks of carrying her, but his balance is nowhere near good enough for that.
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She stands up, as shaky as he is, and takes a few experimental steps.
It ain't going to be fun, but she can do this.
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Since Deitmar could probably be sent over by a good stiff shove from a little girl, that's pretty shaky, but he's still wary of reaching over to her. "Let's get you under cover. I'll have a look around to try to turn up something we can use--how many days worth of travel?"
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He's not going to break things while they're out in the open; common sense and this hush and vast expanse around them forbid it. But he can swear, softly and bitterly, and pitch rocks and dirt clods hard into the distance.
"I sleep more often, but not for as long put together," he says, when he comes back, "and if we put something together for you to rest in I can drag it while you sleep. If we find a waterway, boat travel will be faster, too."
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Then, (yes, she knows he doesn't like touch terribly much, but) she hugs him. "I'm not going to give up. I'll go as far as I can, as long as I can. You'll have to do all the heavy stuff, though. I can't afford to augment even a little bit."
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He wishes he could get her Whistler, or, failing that, even Joy.
"We'll talk him into it," he confirms. (The options are going to be let the nice woman hug you, or I remove your bones one at a time.) "I'll match that, but you'll need to wake me. I don't know what I'm capable of, but given this strength, I have to have limits I haven't pushed yet. I've been sleeping a lot, anyway." Mostly so his body can recover from what it's already done, but never mind that detail.
Forced march across the ash lands, hoorah. "We'd better get supplies and start. There's no sense resting here, and we should cover as much ground as we can."
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There's going to be a lot of grim for a while.
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