UX Australia Thursday

Aug 28, 2009 21:50

Okay, it was an absolutely insane day on Thursday. BUT I WON A BOOK FOR BEING TEH SMARTS.

BOOYAH.

Curious about the whole thing? You could choose to Meet your Ancestors with Alex Wright: ...The concept of artifacts as ways of mediating trust and social structures. They were a way of communicating shared objectives that people could act on - an example given of this was cave paintings. Indeed, accounting turns out to have been one of the world’s oldest professions. It involves both lists and histories, which are some of the world’s first codified human information systems...

Visualising the User Experience: ...Human’s ability to make a rational decision is inversely proportional to the complexity of the information upon which the decision is based...

More, Better, Faster! Agile Design for Fun and Profit: ...Get a bandaid on it before you go nuts trying to design the perfect bandage while the patient is still bleeding...

10 Minute Talks: ...playing games is more fun than work, so make the whole interaction design and problem solving task area a gaming event instead...

Ka-Chunk!: ...Experience is internally processed, it’s the impression a customer has of all the interactions in the series. It certainly isn’t something that sits out there by itself, alone, lost, tired…no, wait, that’s me still typing at this hour. In any case, twitter itself is part of the experience these days, no matter how much we don’t want it to be. But it still isn’t as important as the 1800 number...

101 things I (should have) learned in Interaction Design: ...Cross-discipline lessons can be learned through the study of other change based fields and looking at how they overcome challenges. Some examples of good fields that I want to look at in this respect are Architecture, Industrial Design...

usability, work

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