Apr 24, 2007 04:16
I'm adding once again to A is for Apocalypse.
Attacks of opportunity may be made against targets within melee range that cast magic, attack with ranged weapons, use items, or otherwise make themselves vulnerable. You may use the attack of opportunity at any time, but normally may only perform one attack of opportunity per round (certain feats and advantages may change this.) This will hopefully lessen the mobility of ranged weapon users and mages.
Also, then enmity system has been changed slightly. Enmity produced by certain actions such as the feat Provoke and the magic spell Flash slowly dissipate, while enmity from most other actions will remain until combat ends. Enmity that dissipates usually comes from actions mainly used to generate enmity. This change is to counteract the power of enmity-producing actions.
Complicated weapons in which the character is not skilled with now have a higher chance of fumbling. Most weapons fumble on a roll of one, but complicated weapons fumble on a roll of one or two unless the character's skill is at least 30 in that weapon or a similar weapon, or if they have the automatic proficiency advantage. This reduces the ability of a character to simply pick up a firearm and use it if they've never used a firearm before.
Finally the good news. Magic has been made slightly stronger then physical attacks. This will make magic slightly more inviting to use, and compensate for the fact characters must expend MP to cast magic. Most spells have been given a greater dice pool or larger dice.
Remember, however, that all of these except the enmity adjustments, affect both friend and foe. Your opponent may cast a powerful spell, only to become subject to an attack of opportunity.
A is for Apocalypse is (c) 2007 to Silencedhands productions
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