Written for
rageprufrock's
14 Valentines challenge. Please consider donating money and/or time to
Vday.org or another women's charity, local or global. You know why.
Title: Corps of Discovery
Author:
siegeofangelsFandom: SGA/Lewis and Clark
Rated PG, slash. Lewis/Clark (Yes, that Lewis and Clark) and McKay/Sheppard implied
Disclaimer: Stargate: Atlantis is the property of someone not me. No copyright infringement is intended. It should also be perfectly clear that these fictional actions of historical persons in no way resemble truth.
Summary: Personal notes of Captain Lewis and Dr. Clark during an expedition to explore the city.
Corps of Discovery
Personal notes of Captain Lewis and Dr. Clark
21 June
[Clark]
Due to inner-ear problem exacerbated by Gate travel, Cpt. Lewis has been suspended from off-world travel for at least one month. As he has become increasingly morose the past few days, I brought up subject of further exploration of Atlantis by team (Cpt. Lewis, myself, York and Colter). Ten-day mission to explore city approved. McKay still thinks it was his idea.
As we will be out of radio contact for much of mission, am keeping hard copy notes of areas explored so can refer back to them for final report. Will also attempt to draw map, although I am well aware my artistic ability begins and ends with stick figures and molecular diagrams (York, over shoulder, has reminded me of last month's Pictionary tournament. Hope York enjoys washing glassware for rest of life as we had agreed to never speak of "Ice Cream Sundae" illustration again). God invented AutoCAD for a reason.
Appears to be living quarters as far as eye can see. No strange Ancient artifacts, no Jacuzzis, but on the other hand, no clawing screaming death, so day evens out. Estimate additional quarters for one thousand people, as long as they do not mind giant Atlantean dormitory. Only thing missing is sign noting quiet hours.
Cpt. still looks like he wants to go and shoot something.
22 June
[Clark]
Living quarters, living quarters. Additional two hundred accomodations.
At about 1600, found large room, Greek-amphitheatre-style; excellent acoustics and would easily hold entire current population of Atlantis. Room deserves further testing.
Pressing on.
(Later) Small room filled with windchimes despite complete lack of breeze; extremely frightening giant hamster-wheel, possibly Ancient gym?; room full of unicycles (hope there is no room of clowns)--or spinning wheels (hope there is no room of Ancient Sleeping Beauties).
Team consists of myself, Cpt. Lewis, Lt. Colter, and Dr. York, who seems to have taken instant dislike to Colter.
23 June
[Lewis]
Sometimes I think that Atlantis is the most beautiful place in the universe, beautiful enough that leaving your hometown, your home planet, your home galaxy is not too small a price to pay for just one minute in Atlantis, glittering glowing perfection.
That said, sometimes Atlantis can be a complete and utter bitch.
23 June
[Clark]
Hey, remember those garbage chutes we stopped using because we couldn't really figure out where they went?
Guess where they go? And guess who didn't stop using them?
Backtracked to find showers. Cpt. Lewis muttered whole time but did make one joke--one more than entire joke output for past week. Progress; also he looked quite a bit better after the shower.
24 June
[Clark]
All personnel quarters located this mission unusable due to proximity to Room of This Is Your Brain On Drugs.
Can only assume that mind-altering agent is released into the air, as all four of us were affected at approximately the same time. (Lack of Ancient distilleries now explained: Insta-Drunk Room quicker than grain alcohol, with benefit of no hangover, although morning-after regrets at about normal levels. Considering.)
Upon entering the room, only about ten minutes passed before inhibitions began to lower; the next several hours are slightly hazy in some respects but much more detailed than I ever could have asked in others.
As mentioned, there do not seem to be any physical withdrawal symptoms, but Cpt. has decided to cut the mission short and return for medical testing. He claims not to remember anything of last evening.
Suspect he is lying as true amnesia would probably prompt more thought on the subject of missing articles of clothing.
(Later) Pants located.
25 June
[Clark]
Are on way back to city center. Animosity between Lt. Colter and Dr. York seems to have evaporated; Colter's black eye is fading and they are in good spirits. Wish same could be said of Cpt.
Mission seemed like such good idea at the time.
25 June
[Lewis]
I face the delicate choice of telling the full story of what happened in The Room, or heavily editing it and taking the chance that our warnings will not be heeded. Former choice is safer for Atlantis as a whole but much less so for myself: thinking about possible disciplinary action is never fun.
[partial transcript of radio communication between Cpt. Lewis and Col. Sheppard]
LEWIS: Sir, the exploratory mission has been cut short due to possible lingering effects of entrance into a particular room.
SHEPPARD: Report, Captain.
LEWIS: It . . . lowered inhibitions, Colonel. Request details be omitted from the final mission report, sir.
SHEPPARD: [background voices] Sorry, didn't quite catch that last part. Must be the connection. Report directly to the infirmary for exam and debriefing.
LEWIS: Roger, Lewis out.
26 June
[Clark]
Have been cleared by Dr. Beckett after night in infirmary: the effects of the room had worn off completely after we removed ourselves from it and no medical complications have arisen.
Sincerely hope that events of the last week will not affect our team's working relationship adversely; reminded Cpt. last night that we can do with these events what we do with those that happened on M4X-248, namely never speak of them again. Cpt. Lewis says that this is a common coping mechanism among the military contingent on Atlantis. He also reminds me that the next time he needs cheering up, DVDs of Seinfeld are less trouble. (Perhaps can borrow.)
Col. Sheppard and Dr. McKay have gone to fix some sort of locking mechanism for The Room to prevent accidents (or calculated efforts, given the lack of distilled spirits in the city). Advised them to use extreme caution when in proximity to room; McKay assures me that they have the situation well in hand. I'm sure they do.