Titles: Time is Running Out / Time We Saw a Miracle / Time for Changing
Charles "Chip" Northbridgeend:
Owns: Alfa car with a broken headlight (or both), full jerry cans, crowbar, one-size-too-large tennis shoes, duffel bag with
S&W gun with one bullet, chef-knife with a nicked edge, towel, leatherbound notebook, annotated map, cigarettes and a lighter which he always carries in his jeans, Johnny Walker bottle, 3 can openers, flashlight, toiletry bag with mementoes (rings, phone, keys), water bottles, inuksuk key chaing (gift from Steve), is scared of Icarus,
Description: stringy muscles, pale, bright green eyes, freckles, stubble, regrown bangs, dark brown hair, scar on his temple into the hairline, "don't jump off bridges for anyone", "if you can whine, you're fine", plans only one step ahead because steps two and three will only disappoint (i.e. steps 2 and 3 failed horribly over and over),
History: From Seatle, raised by a single dad, studied accounting, worked at Bartlett & Sons, played Ultimate Frisbee, tried to learn to play the guitar, fell in love with Steven
Present: Doesn't understand why Saunders wanted him (or anyone) around, suspects Saunders had a son, owned pet rabbits as a child (including one dwarf), thinks Icarus is a pretty thing to look at, scared at how easy he finds it to kill and how good he is at it, can be emotionlessly practical, losing the emotional anaesthesia from being on the run, prone to panic attacks and instrusive flashbacks ("the screaming banshee in his head [...] whirling memories") especially about Stanford Hall in Minneapolis, dislikes proximity, is terrified of his body betraying hiw by exhaustion or disease, has used or been attacked by a "squirt bottle full of Clorox, checks out entries and weaknesses of wherever he is, "so help me God, I'll do to you what a fall didn't", "you're not fighting the good fight anymore" to Icarus, puts his hand on Icarus' back, on patrol with Adelle and Julian at the gate on night shift, has night and infected vision thanks to Icarus, benefits from Icarus' hot skin at night, calls Icarus "Ic" and considers him "Mr Doesn't-Cut-The-Heavenly-Mustard"
Timeline: Spent 2 nights at the camp. Spent 2 nights and 3 days with Clarence and Agatha. Has been on the road how long? Drove from Seattle through Tacoma, Coeur d'Alene, Missoula, Minneapolis, to Kansas City.
Agatha "Aggie" Ellis:
Description: 12 years old, baggy jeans, grey hoodie with long chewed-on drawstrings, big wild hair, holds onto Chip's belt and jacket, refers to "Mr Saunders", is comforted by Icarus
History: Baby-sat by Samantha of 103, single mother, liked Jimmy who had a dog Biddles and stole her comic, played soliders
Present: talked a lot to Icarus whilst he was feverish, plays with candles, colours books, "Mom says you can earn more from what's missing than from what's there", named Icarus after the myth, takes the top bunk bed
Clarence Saunders:
Owns: Winchester and shells, broth cubes, painkillers and asorted medicine, scotch tape, thermos, clothes, photographs, boks, trinkets belonging to Aatha, gym bag
Description: 50s, unkept beard, mainly-white hair, dry hands, knows about and likes cars, knows when to let people go
History: grandfather, widower of Pamela,
Present: tells stories to Agatha (of angels, myths, etc.), works well with Chip and under pressure, calls Chip and Icarus "son", takes the lower bunk bed, has met drifters like Chip and calls them "road-riders", appreciates a good car
Icarus "Castiel":
Owns: black socks, baggy pants, green polo with cigarette burns (ruined by blood), salvaged but ruined trenchcoat and suit
Description: pale, slight, black unruly hair, blue eyes, hot skin, very strong grip, smells of warm and dry earth etc., can stand stock still, no heavy breathing, quick reflexes, healing broken fingers, chapped lips, "they knew they'd done wrong in their parents' eyes, but couldn't see how,", thin wrists, pianist hands, shorter than Chip, furrowed eyebrows expression, eyes fade to normal blue when his grace fades, looks to the sky (listening, pained, hopeful, praying), calls the infected Sons of Kezel and the Apocalypse the End of Days (prefers his own terms), sits with his hands flat on his knees, his fever is his angel essence carving a place into the vessel, "[his] attention was laser-focused on whatever he was staring at and at the same time completely and utterly focused on something else" and "unreadable focused expression that was somewhere between I'm mentally designing the world's largest maze and I'm counting all your freckles"
History: fallen angel abandoned by the other angels when they left Earth, spoke in delirium to Clarence, fell through apartment 404, lost his grace
Present: healing in fits, struggling with the loss of his grace and humanization, very literal, "It is the End of Days; the time for peace is over," wearing a shirt and sweater, healed by Chip in the car with his head tucked into the curve of his neck, told by Chip regarding painkillers to "take as directed, which basically means when it huts, looks to Chip when in need of bailing, helped make the camp safe when it first started, has not renounced his name or his Father
Timeline: Missing from Dean's camp for two weeks, one week of which he spent with Clarence and Agatha after his fall plus two days with Clarence, Agatha, and Chip, leaving one week of angelic time on his own.
Others:
Jason: stayed with Clarence, went to St Louis, presumed dead
Steven "Steve": Chip's love, from Vancouver, liked sharing his things, taught Chip all about car engines, died post-apocalypse of wounds under Chip's care in the car, close-cropped hair, sharp and straight nose, attached earlobes, slim neck
Adelle: mid-forties, straight black hair with bangs and a pony tail, burn on left hand and arm, friends (or more) with Harper. Guard duty on Chip's first shift.
Thomas: Scary, well-muscled. Mechanic. Basically
this.
Julian: Night guard duty with Adelle and Chip.
Lauren and Brandon Cobb: Limp red hair, freckles, siblings, from Phoenix, cheat at cards. Brandon is a good shot. Lauren crushes on Dean and calls him "sex on legs" and "seriously gift-from-God material"
Harper: Long blond braid, chipper. Calls Chip "Chippie"
Chuck: Shorter than Chip, clipboard, gives people their fair share of supplies, "glorified grocery list maker"
Martha: Camp doctor, fourth-year medical student, brunette, close-cropped hair
Pepper: Child, new friend of Agatha, hooting sound with hands
Andrew: Child, new friend of Agatha, wood-carving
Dean: taller than Chip, gun on thigh holster, gives orders, is angry and cold, Icarus's reason (and thus Chip's) for being there, nice profile, scars, wrinkles, strong jaw, straight nose, would "weaken a few knees" but for his "Angry McGrowley" attitude, new and permanent grief, feels Icarus has renounced him (his abandonment and name choice)
Infected: usually calm and methodical unless they are hunting, then it's a psychopathic murder spree
General Notes:
- sickness is a stigma
- cities are emtying
- the infected are starting to flock and call to each other
- celestial winds and happenings caused a storm
- people now ignore new commers or let them get picked off
Camp Details:
- Camp Chitaqua
- the abandoned Impala has a tire-iron hit
- Jeep Wrangler in the car park is used
- some camp members carry the guns professionally
- Blue Rose Motel ledger with name, original location, booty listed
- Orphan children list with child name parent names, age
- camp used to be a summer camp for children
- knee-high grass field, dirt road, far off woods some two hours off Perry Lake
- Cars notebook
- Big Elk House: red-painted cabin, two bedrooms 1) two bunkbeds and green itchy blankets, 2) bunkbed missing its top bunk
- group goes on eradication binges, also looking for something
- concentrated orange juice available
- lunch is at 1 pm
- hand-drawn maps of the camp available, with off-limit areas, common areas and kid areas
- towels, soap available
- people get chores like kitchen and records work but everyone is involved in security and training
- Camp founders definitely not civilians and nicknamed The Founding Fathers, The Inner Circle, The Hunters
- camp has civilians, miliatry-like people and hunters
- shoot deer, magpies for dinner