roryk asked me
in
a comment if I had any ideas on how to get better at limit
O/8. I am quite flattered he asked me. I don't really know
as much as I'd like to about the game. However, roryk isn't the
first to ask, as I play in a home game with group of people trying
to learn some mixed games. So, I guess I'll give my best shot at
helping people learn limit O/8. I should note that while O/8 is
probably tied with limit HE as my fourth best game (behind NL HE,
PLO and triple draw lowball), I'm not an expert by any means, and
I have absolutely no idea how to beat a game full of strong,
experienced players. The money I've made both in limit HE and
limit O/8 have been purely from basic knowledge and good game
selection.
To get started with limit O/8, get a copy of Winning Omaha/8
Poker by Mark Tenner and Lou Krieger. I'm not a fan of
Krieger's writing at all, as I think his instruction is too
simplistic and filled with platitudes. The latter part of this book
seems to be written by him, and is of that ilk. The earlier parts
seem to be mostly Tenner, and are quite good. It's a beginner's
book, and most advanced players familiar with another game will find
parts of it slow. (The large section on calculating outs is largely
useless to all, because everyone just memorizes the table anyway.)
However, with those caveats, the book is probably a must read if you
don't know a thing about limit O/8 yet.
Another work worth reading is the Baldwin/Gregorich Super System
2 chapter on limit O/8. Meanwhile, many people hold up Cappelletti
as the foremost theorist on O/8, and he has a number of books out on the
topic. I own one of them. The problem is that he is obviously a genius
with cards (he's well known in the bridge world as well), but he's not
particularly good at explaining things as well as he could. You have to
be a pretty advanced O/8 player, I would guess, to get something from his
work.
As you approach the reading, there a couple of things I suggest when
considering limit O/8. First and foremost, if you are experienced
player at HE in particular, you'll discover that the magic of naked
aggression just doesn't work in O/8. The reason is that while it is
difficult for even the worst of your opponents to flop a hand that can
call you down with (say, middle pair in HE), in O/8, everyone flops
some sort of draw most of the time. If you have even a few weak
opponents in the game, your aggression just won't work to win enough
pots. Even slightly loose limit O/8 games play more like extremely
loose limit HE games, where you always need to connect with the flop
to continue.
The next most important thing to remember is that winning half the pot
in a split pot game is not a win, it's a mitigation of losses.
Consider getting half the pot in limit O/8 akin to the small pots you
pick up with small bluffs in NL HE on the flop. These are an
important part of winning at the game, but they are not the most
important part. In limit O/8, the ultimate goal is to scoop the whole
pot, or, at worst, win three-quarters of it. All of your decisions
should center around the consideration that you want to scoop (the
split-pot game term for winning the entire pot yourself with a hand
that plays both ways).
Fundamentally, Limit O/8 is a game of nut flushes, sets, and nut lows.
Your goal is to have a made nut high that is at least a set, or to be
drawing to the nut flush. Meanwhile, if there are two low cards on
the flop, you want to simultaneously be drawing at the nut low, or, if
you have an incredibly strong high holding, you can be after the
second or third nut low.
One important note about sets: making sets with low cards is often
useless. You are usually eating up important low cards in your hand
to make that high holding, and it is very rare that you'll have a low
set with no low draw possible on the flop. Add in the factor that you
could be in a set-over-set situation if you are getting action. You
may be left drawing slim at only one side of the pot at best.
Therefore, fear pairs below 99 almost all the time in your hand; they
do you little good even when they flop a set.
There is much debate in limit O/8 about the value of high cards. I
generally believe that most coordinated high-card hands (all cards
ten or above, reasonably coordinated with each other with regard to
suits or pairs) are playable in middle and late position. I don't
raise with them often; only when I think I can get heads up or three
way with people holding obvious A2 and/or A3 holdings. High boards
can often give you the lead in these situations.
Some authors argue these hands aren't as playable, because so many
people call down with any flopped low draw and therefore you are
almost always playing for half the pot. The way I see it, I think the
hands are playable if you can read your opponents well on the flop and
understand how far they will go with marginal low draws.
More than anything else, limit O/8, against loose opponents, is a game
about building huge pots on the flop when you are holding nut draws in
both directions, or holding the temporary nuts and a good low draw. I
think that, unless you are an expert player, most of your EV in loose
limit O/8 games comes from these scenarios.
I believe that the key to reading people in O/8 is being able to put
people specifically on their low draw, and then extrapolating their
possible high holdings/draws from the way the action went down. I
always find that putting someone on a low holding (be it “no low
draw at all”, “weak low draw”, “nut low
draw&;rdquo;, or “uncounterfeitable nut low draw”) is
easier to do first, and then you can tell what high holding they have
after figuring out what two low cards they are playing.
Indeed, I think that it is easier to read people in limit O/8 than HE,
because while (like weak limit HE players) most bad limit O/8 players
are loose passive, you can get a clearer understanding on how bad of
draws a player will call with. As you watch a hand, you eventually
can quickly narrow the holdings of strong players, and easily find
good draw value bet situations against the bad players. (For example,
many bad O/8 players will call down with the second and third nut
flush draw with a third nut low draw. When you find that guy, value
bet away with your nut flush draw and nut low draw.)
So, I suppose that comes across more of a brain dump of things I think
about when playing limit O/8. I think that you have to throw this
sort of game plan out the window when most of the players have strong
starting hand selection and are capable of reading reasonably well. I
am a net loser big-time in limit O/8 games like that. But, if the
game is loose, this sort of thinking and the books I mentioned should
put you on the way.