Session Eighteen

Jun 01, 2005 13:47

Session Eighteen

Present: Everyone except Osker.

The party was in the Wasted Lands, and there they set off on their mission to help a village in exchange for the resurrection of Osker (who wasn't present, lol.) After an episode with a bucket, they traveled across the lands and came across, later in the day, an Elven priestess of Trien surrounded by wights, quells, and the dread wraith that would cause an interesting turn of events for the battle. They were doing entirely well, with Quin using his psionics to rescue the girl and the rest of the party beating at the quells--no thanks to Blink's or Shade's clerical spells, which were suppressed by the quell's runic and banal symbols--however, Portia moved out for the kill with a fireball bead, and the dread wraith was quickly upon her and slaughtered her, causing her to turn into a wraith herself.

It was then that Jamie (Player for Portia) began saying much to Jared's satisfaction (Player for Blink) on a continual basis, "Souls. I want souls." I gave her the monster manual and told her to play the wraith, and one of my rules lawyers mentioned something about the wraith controlling their spawn, so I ruled the wraith was telling Portia the entire time to do as she was doing, and kill and conquer, until they became weak and proceeded to flee. Portia almost escaped, but at last moment, she was defeated and then brought to the High Priest of Isis to raise. He could not, however, cast True Resurrection again, a power given annually to the High Priests, and so she instead came back via Resurrection and lost a level.

After this turn of events, the group continued on their journey with their newfound Elven Priestess of Trien, Riona, for a companion, and discovered the village they were meant to deliver food stock to (through a caravan that I just miraculously never attacked with the undead out of my own stupidity)--it was completely desolate, without a single body in sight. Riona tells the group about this cursed creature borne from her Elven village dying in their sleep, and how she's been hunting it, and this village was unfortunately prey to its power.

The group then abuses Quin's teleport power once again, using it to go to the village north of the High Church, where they were the previous session, and deliver the food supply there. Ready to leave for the Hidden Coast, Quin instead convinces the group they should stay and wait for the creature Riona was speaking of to attack this village, and so they rest there and bring high hopes to the people, building a moat of holy water and setting up a play for them all to watch. The play is about a farmer (Blink) who has everything, including a wife (Illia)--however, the farmer loses his wife to another man (Shade.) He loses everything else with his wife. The farmer does not lose hope though, holding through with perserverance, and he gets everything back, including a new and better wife (Portia.) Illia used her dwarven dynamite for the construction of the moat, and Portia used her decanter of endless water to fill it. Blink, and the High Priest, who Quin also manages to get to come to the village to help, blesses the water.

The great and terrifying monster eventually comes to attack the village, the Dream Vestige, and Maggie, a planeshifter, shows up and tells the group to hurry through a gate to "her plane." They manage to get most of the villagers in there, but some they cannot save because of how fast the creature moves. Francis tries to stay and find it, but Quin Dimension Swaps him into the gate. People die, and the monster noticeably replicates itself.

Despite death, Maggie is rather calm about the manner. This reflects that even the good-natured Pevishan, with their short lifespans, do not fret over much anything. She says to the bitter Francis, who wishes to get himself drunk, that she saved more people than would have been helped had she not shown up, and if the creature got into her plane, everyone would have perished. She then tells the group how the Dream Vestige has the ability to move between the Material Plane and the Dream World, and because of this, it's nearly impossible to defeat. It can move at will, on a moment's notice, and does so whenever it thinks it is threatened. Furthermore, as a creature borne of the mortal intellect of all it devours, it knows everything each victim ever knew, and its massive knowledge often gives it the chance to recognize most anything being done to it before it happens.

The game ended with the group inside of Maggie's "plane," a massive and odd jungle. (Plane shifters, at their 10th level, can create their own dimension.)
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