If she's going to be here, she's going to work. Devise a strategy, get some goals, make a plan.
...ha, yeah right.
But for right now, Rachel can pretend like she knows (or cares) how to do all that. Up above the lush green of the Triffids, a bald eagle is soaring, taking note of the spread and watching the plants below for any sign of weakness, any animals that go unnoticed.
...any humans that climb buildings and head for tunnels.
She takes an easy grip on a windowsill with one hand and one foot, pauses to scan the street, and drops ten feet to the ground without taking apparent damage.
Rachel lets her mind creep in a little over the eagle instincts. This person isn't watching, probably isn't a Yeerk. It's a chance she isn't willing to take.
Probably isn't definitely, a voice in her memory informs her.
Shut up, Marco, she immediately replies, tipping her wings to circle back toward DMG-A.
DMG-A walks down the street with her hands in her pockets and her feet in bizarre makeshift sock-glove-shoes, paying the sky no apparent attention.
Her tunnel is just around the corner. With nobody watching, she nevertheless keeps to one of her many stock feminine smiles for an expression of her attitude towards homecoming. Force of habit dictates that you never, ever drop your guard.
Rachel circles around again, curious. Lucy said everybody was living underground and she'll believe that this woman lives there, too - and she wants to see how she gets in and out.
Swirling down to a landing, Rachel demorphs quickly, looking around. Only Triffids - nobody to watch. Which is good in a humanitarian way, not just a secrecy way.
No one should have to watch her go roach. Hell, Rachel shouldn't have to hear herself go roach. But if she's going in somewhere new and possibly dangerous, it's nice to have a morph that's basically impossible to kill.
What DMG-A does is fairly simple. Emil has vacated her bed, so she trots to the correct tunnel, finds it (a mattress on a slab of concrete) and flops down.
And boring, apparently! Just like crawling along a wall to watch a shadowy blob of human wander through hallways was boring to Rachel!
As soon as it's clear DMG-A isn't moving, Rachel moves on, skittering down the wall and deeper into the tunnels. She's got time - she can do some more exploring.
...ha, yeah right.
But for right now, Rachel can pretend like she knows (or cares) how to do all that. Up above the lush green of the Triffids, a bald eagle is soaring, taking note of the spread and watching the plants below for any sign of weakness, any animals that go unnoticed.
...any humans that climb buildings and head for tunnels.
Huh.
Reply
Why would she?
People tend not to look up. Even supersoldiers.
She takes an easy grip on a windowsill with one hand and one foot, pauses to scan the street, and drops ten feet to the ground without taking apparent damage.
Reply
Rachel lets her mind creep in a little over the eagle instincts. This person isn't watching, probably isn't a Yeerk. It's a chance she isn't willing to take.
Probably isn't definitely, a voice in her memory informs her.
Shut up, Marco, she immediately replies, tipping her wings to circle back toward DMG-A.
Reply
Her tunnel is just around the corner. With nobody watching, she nevertheless keeps to one of her many stock feminine smiles for an expression of her attitude towards homecoming. Force of habit dictates that you never, ever drop your guard.
Reply
Rachel circles around again, curious. Lucy said everybody was living underground and she'll believe that this woman lives there, too - and she wants to see how she gets in and out.
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Ruined all to shit.
She picks her way through the rubble with effortless grace and disappears inside.
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Sweet!
Swirling down to a landing, Rachel demorphs quickly, looking around. Only Triffids - nobody to watch. Which is good in a humanitarian way, not just a secrecy way.
No one should have to watch her go roach. Hell, Rachel shouldn't have to hear herself go roach. But if she's going in somewhere new and possibly dangerous, it's nice to have a morph that's basically impossible to kill.
Reply
Boring, we know. Hey, patrol is tiring!
Reply
As soon as it's clear DMG-A isn't moving, Rachel moves on, skittering down the wall and deeper into the tunnels. She's got time - she can do some more exploring.
Reply
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