Games Workshop, just over a year after releasing the latest edition of Necromunda - a year over which they released four supplementary rulebooks - have published a new book that replaces it. The new book compiles all the rules, and a companion tome alongside it has all the gang rules.
Time to throw out those other five books, huh? No use for them now, just a complete waste of money?
Not quite!
Many pieces of art from the books have not been reprinted (even when the opportunity has arisen, since there are duplicated pieces between the two books for some reason), as well as several pieces of quote text and even some rules stuff! I made a list!
Of course, lots of rules have been updated or subjected to errata, but that's not worth worrying about; in those cases, why worry about something that's out of date?
Leaving that aside:
Necromunda: Underhive box set rulebook stuff that hasn't been reprinted:
- The opening event log test log. Those important global factory statistics are different and important!
- Art on pages 7, 8, 13, 22, 26, 28, 48, 51, 67, 80, 85
- Side-box quotes on pages 38, 47, 59, 69, 70, 71, 72, 73, 74, 75, 77
- The weapons in this book have descriptive text explaining their in-universe function, which is lacking from the newer book.
- The scenarios in this book have example board set-ups that the newer book hasn't bothered with.
Gang War volume I stuff that hasn't been reprinted:
- The event log once again; this is important stuff!
- The campaign rules here (the Turf War system) are similar to, but fundamentally different from, the Dominion system embraced by the new printing.
- Art on pages 19, 37, 44, 49, 54, 57, 59, 65
- Side-box quotes on pages 32, 33, 46, 47, 50, 51
Gang War volume II stuff that hasn't been reprinted:
- The event log, always with the event log.
- The rules for the Underhive Perils - weird things that have been drawn on supplementary board tiles that GW sells - have not been reprinted. Weird, since you'd think that having the rules more readily available would sell more product. Oh well.
- Art on pages 39, 44
- Side-box quotes on pages 10, 47, 48, 49
Oh dear, volume 2 looks pretty disposable, huh?
Gang War volume III stuff that hasn't been reprinted:
- The awesome event log.
- Art on pages 4, 5, 8, 33, 50, 74, 83 - notably, the caryatid art on page 33 is different from the one used in the newer book, even though the rest of the page layout around it is the same; I just found that weird.
- Side-box quotes on pages 11, 13, 14, 15, 19, 25, 29, 50
- There is some discussion of different types of campaign settings and directions.
- The campaign events table here can be found nowhere else.
- Three scenarios have not been reprinted: In the Dark, Prison Break and Monster Hunt
- There is some nice photography of terrain at the end of the book.
Gang War volume IV stuff that hasn't been reprinted:
- Event log.
- Art on pages 12, 15, 53, 72, 80
- Side-box quotes on pages 11, 92
- Two scenarios: Settlement Attack and Escape!
- The background test for psykers here is more in-depth than the newer printing.
So, there is some stuff worth salvaging. I will keep the relevant pages, even as I chop up the other, worthless pages to craft myself a papier mache Redemptionist mask to hide my prideful visage from a judgemental Emperor.