Dignity

May 03, 2014 03:24

Эта цитата из интервью с Миядзаки (другого Миядзаки, в данном случае дизайнера Dark Souls... видимо японцам с этой фамилией суждено величие) на мой взгляд описывает одну из самых больших проблем современного дизайна в играх, особенно фэнтезийных:

"Miyazaki: - Most people don't believe me when I say this but a certain kind of refinement, elegance and dignity are very important to me. I usually tell the designers that flat-out grotesque or splatter-type designs will not get past me. This has everything to do with my own personal sensibilities, and it's something I apply to every design that I approve. It's a little hard to describe if you were to ask me, 'Well, what do you mean by dignity?' I guess the best answer I can provide you is right here, in this book, in every design in Dark Souls you see within these pages. My idea of dignity is something that I pursue with every project I work on."

"Waragai: - I remember when I was drawing the Undead Dragon, I submitted a design draft that depicted a dragon swarming with maggots and other gross things. Miyazaki handed it back to me saying: "This isn't dignified. Don't rely on a gross factor to portray an undead dragon. Can't you instead convey the deep sorrow of a magnificent beast doomed to a slow and possibly endless descent into ruin?"

rpg, дизайн, dark souls

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