I'm guessing the paradox label was something to do with the idea that there are time travel paradoxes whereby you go back in time and kill your grandfather which means you weren't born so you couldn't go back so your grandfather is alive... yadda. Trouble is, the only thing going back in time is information (in the sense that we usually use it) so changing that information's 'past' doesn't particularly cause a paradox. Or maybe it does. Who the hell knows. But since that wasn't explained in the programme, I'm tending towards the opinion that it was in fact bollocks.
I assumed the paradox would be your present being the past of the future and should you believe in destiny, then are you allowed to intervene in the current course of the history with illegal future information? It wouldn't make a difference if you killed your grandfather or send information back which influences his contemporary to kill him. That concept with a spiffy team and a well written story could entertain me. Alas, it looks like this series will not transcend the plotline of an average game of Clue.
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That concept with a spiffy team and a well written story could entertain me.
Alas, it looks like this series will not transcend the plotline of an average game of Clue.
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