EPISODE NUMBER - 209
ORIGINAL U.S. AIR DATE - 09.23.05
SYNDICATION AIR DATE - 11.13.06
STORY BY - Brad Wright & Carl Binder
TELEPLAY BY - Carl Binder
DIRECTED BY - Martin Wood
When the team finds an Ancient warship adrift on the edge of the galaxy, its crew still alive, Colonel Sheppard enters their virtual reality stasis to communicate with them.
Transcript by Callie Sullivan Courtesy of gatewrorld.net
Part 1
ATLANTIS. COMMISSARY. Open on a table at which sit two men facing each other. On the table between them is a chess board with a game in progress. The two men are sitting silently: one is staring intently at the other, while the second man is gazing at the board, equally lost in concentration. Ronon sits at a table nearby with a tray of food in front of him but for once, he is not stuffing his face. He is eating, but mostly he's watching the two chess players. Elizabeth comes in with a tray of food and walks over to Ronon's table.
WEIR: May I join you?
WEIR: It's called chess. It's a game.
DEX: They've been sitting there like that since I sat down.
WEIR: Those two, they play every single day.
DEX: Neither one of them's even blinked yet.
WEIR: Well, it's not really a game action.
DEX: I can see that.
WEIR: It's all about strategy. He's planning his next move, and the move after that, and the move after that.
DEX: I guess you do a lot of that around here.
WEIR: Yes, we do. I take it that's not how you prefer to do things.
DEX: No. (He stands up and picks up his tray.) I'm leaving.
WEIR: Hey, Ronon, wait. Just because we do things differently, doesn't mean we can't learn from each other; and Colonel Sheppard has already invested an incredible amount of time and energy trying to make you an integral part of his team.
(Ronon looks down at her.)
DEX: I meant I'm leaving the table.
WEIR (looking embarrassed): Oh.
DEX: Is that OK?
WEIR: Yes, of course. I'm sorry -- I, I thought ...
(She is interrupted by Rodney's voice coming over the radio.)
McKAY (over radio): Doctor Weir?
(Elizabeth activates her radio.)
WEIR: Rodney, what is it?
McKAY: Something you should see here.
WEIR: I'm on my way. (She stands and turns to Ronon.) I'm leaving too!
DEX: OK.
WEIR: OK!
CONTROL ROOM.
WEIR: What is it?
McKAY (indicating a point on a scanner screen): That is the signature of an Ancient ship called the Aurora. With the ZedP.M. now powering the city, we've been reactivating dormant systems. That one tracked the location of Ancient ships during the war.
SHEPPARD: A warship?
McKAY: See, look at his eyes all lighting up again. It's Pavlovian. I cross-checked the logs. They were on a reconnaissance mission. When we activated the ZedP.M., the city must have sent out some kind of an automated subspace beacon recalling ships back to Atlantis.
WEIR: How long before it gets here?
(Rodney turns and starts typing.)
McKAY: Well, given that it's at the edge of the Pegasus galaxy, let me see ... carry the four ... Forty-two million years. Should we go wait on the porch?
SHEPPARD: So we take a Jumper through the nearest Stargate, check it out.
McKAY: Clever, but wrong.
SHEPPARD: There are no nearby Stargates.
McKAY: Not within Jumper distance, no.
WEIR: Which leaves us only one way to get there.
DAEDALUS. Elizabeth and Caldwell are walking along on their way to the Bridge.
WEIR: Please don't force me to remind you that I do have discretionary power to utilize the Daedalus ...
CALDWELL (interrupting): I'm well aware of the extent of your powers, Doctor Weir.
WEIR: Colonel, do we have to ...
CALDWELL (interrupting again): Relax, Doctor, I happen to agree. The value of an Ancient warship in our hands instead of the Wraiths' is more than enough incentive for me.
WEIR: Good! Colonel Sheppard's team is ready to go.
CALDWELL: My crew can handle this.
WEIR: My team has far more experience with Ancient technology.
CALDWELL: My people will only get that kind of experience by going on this kind of a mission.
WEIR: Not this mission. We discovered it: we check it out. Your crew can cut their teeth on somethin' else.
CALDWELL (irritably): Fine. Have Colonel Sheppard's team ready to go in an hour.
WEIR (smugly): They're ready now.
(She and Caldwell enter the Bridge to find John, Rodney, Teyla and Ronon waiting for them. Elizabeth smiles proudly at them. Caldwell just looks peeved.)
LATER. Daedalus comes out of hyperspace. Rodney checks a screen showing the location of the Aurora.
McKAY: We should have visual soon.
(He turns to walk to the front windscreen where the other members of his team are already standing.)
WEAPONS OFFICER: Sir. Detecting a second ship.
(Rodney walks back to the screens. A member of the Daedalus crew is in his way.)
McKAY: Move. (He checks the screen.) Huh -- looks like a small Wraith vessel.
SHEPPARD: Dart?
McKAY: No, bigger. Some sort of a scout ship? Probably after the same thing we are.
PILOT: It's altering course -- coming straight at us.
SHEPPARD: Must have seen us drop out of hyperspace.
CALDWELL: Weapons range?
WEAPONS OFFICER: Five seconds. (Five seconds later) Target is locked.
CALDWELL: Fire.
(Two missiles head away from Daedalus. Everyone waits anxiously while the Weapons Officer watches his screen. Finally it confirms the kill.)
WEAPONS OFFICER: Target is destroyed.
CALDWELL: All these years and just now the Wraith find this ship?
McKAY: Well, all these years the Aurora lay dormant. The signal from Atlantis woke it up, making it visible to the Wraith as well as us.
(Teyla turns to look out of the window and sees something.)
TEYLA: Is that it?
(Everyone looks. The Aurora is a huge ship but is very beaten up.)
SHEPPARD: Looks like it was in a helluva fight.
DEX: And lost.
CALDWELL: Life support?
WEAPONS OFFICER: Negative, sir.
CALDWELL: Looks like you're gonna have to suit up, Colonel.
SHEPPARD: On our way. (He and his team head out.)
AURORA. The team, wearing spacesuits, is beamed onto the ship. It's very dark and they shine their torches around.
SHEPPARD: Should be just outside the Bridge.
(They walk to a closed door. Dex pries it open and they walk inside. The opposite wall, which was presumably the front of the ship, has gone and the Bridge is exposed to vacuum.)
DEX: You mean what used to be the Bridge.
(They look around.)
TEYLA: Colonel Sheppard?
(The team goes over to join her. Just off the Bridge she has found what look very like a large number of stasis pods, each with someone inside.)
McKAY: Stasis pods. They're still powered up.
DEX: Stasis?
TEYLA: We found a similar pod in Atlantis. It keeps a person alive for many years in a type of frozen hibernation.
DEX: If you call that living.
McKAY (looking into one of the pods): This one's uniform is different from the others. Maybe the Captain?
SHEPPARD: Or his maitre d'.
McKAY: Life sign indicators are active. These capsules must have some kind of a shielding -- that's why the Daedalus' sensors were unable to pick them up.
(Teyla looks upwards.)
TEYLA: Look at all of them!
(The others look up. The ranks of pods stretch up the wall as far as they can see from the light of their torches.)
SHEPPARD: That's just on this deck. Who knows how many more there are on the rest of the ship? (He turns to Rodney.) Look, our time in these suits is limited. Can you get life support up and running?
McKAY: I'm on it.
(As Rodney heads off, John turns to the nearest pod, the one of the man they've designated the Captain, and wipes the frost off it. The man inside looks very old indeed.)
LATER. Life support has been restored and the team is out of their spacesuits. However, only minimal power has been restored and the ship is still very dark. John is reporting back to Colonel Caldwell over the radio.
CALDWELL: They're all alive? The entire crew?
SHEPPARD: Well, they're in a kind of suspended animation.
McKAY (who has hooked up some equipment to a stasis pod): Not entirely suspended, however. The pod has slowed their aging considerably but the bodies are virtually moribund.
SHEPPARD: Teyla and Ronon are searching the rest of the ship. My guess is there's hundreds.
CALDWELL: Is there anything we can do for them?
McKAY: Well, reviving them's out of the question. Look, the pods are the only thing keeping them alive.
SHEPPARD: What are we gonna do with them, then?
(Rodney hooks up another doohickey to the pod and looks at his screen.)
McKAY: Wait.
SHEPPARD: What?
McKAY: There's something going on. This pod is magnetically shielded! I'm reading cortical signals!
SHEPPARD: Which means ...?
McKAY: The pod's equipped with a neural interface. It's indicating definite brain activity, as though they were perfectly conscious. If all of these pods are interconnected, it's highly possible these people are, in fact, communicating with each other.
CALDWELL: This has been going on for ten thousand years?
McKAY: Possibly. It was a way of keeping their minds occupied until they were rescued.
SHEPPARD: That is one long conversation.
McKAY: Yeah, well, more likely the interface was reactivated when the recall beacon from Atlantis was received. Either way, the neural feedback loop is incredibly active.
SHEPPARD: Any way to figure out what they're saying?
McKAY: Yes, of course -- it says right here: “Why is the smart one having to stop and answer so many questions?”!
CALDWELL: It's a fair question, Doctor.
McKAY (irritably): Of course it is! Being able to communicate with a living Ancient is the opportunity of a lifetime, but this system is a highly complex system which I will have ... (He trails off.) Wait a minute.
SHEPPARD: What?
McKAY: Answering your question. (He activates his radio.) Teyla. Found any more of the pods?
TEYLA (over radio): Yes, many, and there are many more decks we have yet to search.
McKAY: Are any of the pods empty?
TEYLA: A few.
McKAY: Perfect.
LATER. John and Rodney have joined Teyla and Ronon in another large dark room where a couple of the pods are empty. Rodney has hooked up his magic laptop to one of the pods.
SHEPPARD: You sure this is such a good idea?
McKAY: What's the matter, Colonel? Don't trust me?
SHEPPARD: No.
McKAY: Fine!
CALDWELL (over radio): You're proposing actually freezing yourself in one of those things?
McKAY: I should be able to tap into the neural network without actually initializing stasis. Look, it won't take long. I'll be in and out. (Caldwell looks doubtful. On the Aurora, John looks equally doubtful. Rodney tries to explain it to him.) Look, the quickest way to figure out what is going on in there is to tap into the system and communicate directly with the Captain. Need I remind you of the obvious value in this?
TEYLA: But is it safe?
McKAY: Would I be volunteering to go if it wasn't?
DEX: No.
SHEPPARD: Which is exactly what makes it safe enough for me to go.
McKAY: What?
SHEPPARD: Better to have you on the outside in case something goes wrong.
McKAY: It won't!
SHEPPARD: But if it does ...
McKAY: It won't! How many times do I have to say this?!
TEYLA: Rodney. Between the two of you, if something were to go wrong, which would be the greater loss?
McKAY: Well, I've never thought of it that way but ... (he looks at John) she's right. You should go.
(John looks at Teyla, who looks back at him, keeping her face completely straight. Ronon turns away, possibly to hide a smile.)
SHORTLY AFTERWARDS. John is now lying in an open and empty pod.
McKAY: Now remember, the system creates a direct feedback loop between the processor and your brainwaves, so when you wanna disconnect, you'll need to, um, well, really concentrate.
SHEPPARD: You mean think it.
McKAY: I think it'll probably take a little more than that, otherwise you'd be popping in and out of the thing every time it crossed your mind.
SHEPPARD: So ... there's no place like home?
McKAY (in a weary voice): If that works for you. Now, I should be able to monitor your E.E.G. patterns, so in the highly unlikely event that something anomalous should present itself, I should be able to, uh, disconnect you manually.
SHEPPARD: Good.
McKAY: ... without permanent brain damage.
(John looks at him suspiciously.)
SHEPPARD: Rodney?
McKAY: Well, the opportunity to speak to a living Ancient is worth the risk, hmm? Now, when I close the lid, the pod system should activate. Ready?
SHEPPARD: I was!
McKAY: Good!
(He types on his laptop and the pod retracts into the wall and the lid closes over John. John opens his eyes and finds himself standing in a brightly lit room. It's the same room he was in before but it looks very different filled with light. He is wearing an off-white jacket and trousers.)
SHEPPARD: This is weird! (He looks down at himself, then walks around the room. There are what look like computer panels around the wall, and a ladder is set into one wall to enable people to climb from one deck to another. Still looking around, he pats his uniform to see if there's anything in the pockets. Just then the doors slide open and a crewman walks in.)
CREWMAN: Who are you?
SHEPPARD: Lieutenant Colonel John Sheppard. I'm part of an expedition ...
(The crewman raises a small device, presumably a weapon.)
CREWMAN: This deck is restricted. How did you get in here?
SHEPPARD: My team discovered your ship. Your crew was in a stasis pod. We decided to tap in ...
CREWMAN: Stay where you are. (He activates a communications device on his collar.) Security to Engineering deck.
SHEPPARD: You don't need to call security. (He starts to walk toward the crewman but stops when the man raises his weapon again.)
CREWMAN: Stay where you are.
(John sighs and keeps his hands in plain sight.)
(Shortly afterwards, two members of security have arrived and they and the crewman are escorting John to the Bridge. The doors open and they walk onto the Bridge. Undamaged, it is full of people, all wearing similar off-white suits to John. A woman, Trebal, is reporting to the Captain. Trebal is in her early thirties, has long blonde curly hair and is very attractive. The Captain is male, perhaps mid-fifties [I'm useless at guessing ages] and does indeed have a slightly different uniform to the others.)
TREBAL: The hyperdrive construct modifications are commencing, sir.
CAPTAIN: Make certain the equations are entered in the correct sequence. We don't want to overload the control conduit.
TREBAL: Yes, sir.
(The Captain turns around in his chair and sees John standing behind him, smiling at him.)
CAPTAIN (to the crewman): Is this him?
CREWMAN: Yes, sir.
CAPTAIN (to John): You wear the uniform of my crew but I don't know you.
SHEPPARD: My name's Lieutenant Colonel John Sheppard. We discovered your ship. We found you and your crew in the stasis pods; we decided to tap into the system in order to communicate with you.
(He smiles as if confident that this will explain everything. The Captain and Trebal, however, look at each other, bewildered.)
CAPTAIN (to John): “The system”?
SHEPPARD: This -- this, uh, virtual reality. (The Captain still looks confused.) You do know this is kind of simulated? (The Captain and Trebal again exchange glances. John looks round at the guards behind him. They too clearly aren't buying it. He turns back to the Captain.) Is there some place more private we can talk?
(Shortly afterwards, John watches as a barred door lowers over the cell that he has just been placed in.)
SHEPPARD: It's not exactly what I meant by private.
(The Captain and Trebal are on the other side of the bars.)
CAPTAIN: I wanna know who you are and how you got aboard this ship.
SHEPPARD: I told you: my name's Colonel John Sheppard -- part of an expedition ...
CAPTAIN: What expedition?
SHEPPARD: Let me bottom line this for you. We came from Atlantis -- except it's not quite the Atlantis you remember. Ten thousand years have gone by since you left. Look, I know all this sounds strange, but I'm telling you the truth. Right now you're all in your stasis pods aboard Aurora. The ship's been derelict for centuries. None of this is real. I expected you to know that.
TREBAL (to the Captain): You don't have time to bother with this nonsense. The hyperdrive modifications are much more pressing, sir.
SHEPPARD: What kind of hyperdrive modifications?
CAPTAIN: We're attempting to modify our propulsion in order to return to Atlantis as quickly as possible. Then we'll see if you're speaking the truth.
SHEPPARD: Look, the Atlantis you know doesn't exist any more. During the war with the Wraith, the city was evacuated back to Earth.
CAPTAIN: Evacuated? Why would we do that?
SHEPPARD: Sir, the war was lost.
CAPTAIN: Nothing is lost. Not yet. I have vital information concerning a weakness in Wraith technology and when I deliver the communiqué in my possession, the tide will most certainly turn in our favor.
SHEPPARD: That's right! The Atlantis mission log said you were on a recon mission. What-what-what kind of weakness are we talking about?
CAPTAIN: That information is reserved for the Council.
SHEPPARD: There is no Council any more!
TREBAL: Sir, we must return to the Bridge. (She and the Captain turn to leave.)
SHEPPARD: Wait! According to the logs, the Aurora left Lantian space during the siege. That means the city had already been sunk to the bottom of the ocean. (The Captain and Trebal turn to look at him.) You're wondering how could I know that!
CAPTAIN: Yes!
SHEPPARD: Because that's where it was when we found it!
TREBAL: We're wasting time, sir. You need to attend to the hyperdrive. (She and the Captain turn to leave.)
SHEPPARD: Wait! The information in that communiqué could still be incredibly valuable to us!
(Trebal and the Captain keep going, and the door to the Brig closes, leaving John alone. He makes an exasperated sound, then looks around to make sure that there are no cameras in the room. He braces himself, then closes his eyes and concentrates. After a couple of seconds, he cracks one eye open and peers around but he's still in the cell. He opens his eyes, looks around in an annoyed way, then closes his eyes again.)
DERELICT AURORA. The lid to the stasis pod opens and the pod slides out of the wall. Rodney, who was sitting nearby, stands up and walks over to John as he opens his eyes.
McKAY: So?
SHEPPARD (looking around): It worked!
McKAY: Well, of course it worked!
(John sits up and swings his legs over the side of the pod.)
SHEPPARD: For a minute I thought I was gonna get stuck there. (He looks around.) Where's Teyla and Ronon?
McKAY: Well, Caldwell sent them to search the ship's armory.
SHEPPARD (his eyes lighting up): Yeah?!
McKAY: No. Unfortunately it was depleted of drones. So, what happened? Were you able to communicate with the Captain?
SHEPPARD: Face to face -- pretty impressive in there, and they have the whole virtual reality thing going on.
McKAY: Actually, the correct term is “virtual environment”.
SHEPPARD: Yeah, whatever.
McKAY: So what did you find out?
(John picks up his radio headset and loops it around his ear.)
SHEPPARD: For starters, I have to go back.
DAEDALUS.
CALDWELL: What do you mean you have to go back?
SHEPPARD (over radio): The Aurora was on a recon mission. The Captain was carrying a communiqué back to Atlantis. In it is vital information about a weakness in Wraith technology.
CALDWELL: What kind of weakness?
SHEPPARD: Well, that's why I have to go back -- he didn't tell me. He's trying to modify the hyperdrives in order to get back to Atlantis faster to deliver it.
McKAY: Well, did you mention that that's impossible given that they're living in a virtual environment?
SHEPPARD (straight faced): No, Rodney, that slipped my mind.
McKAY: Well, I would have thought that would have been the first thing ...
SHEPPARD: Of course I mentioned it! They don't remember putting themselves in stasis. Consequently they had no idea who I was or how I got there.
McKAY: Well, why would the pods do that?
SHEPPARD: It's a good question, and another reason I should go back. What do you think, Colonel?
(Caldwell thinks about it for a moment, then reaches a decision.)
CALDWELL: Go.
VIRTUAL AURORA. John opens his eyes and is back in the Brig. He walks nearer to the door and calls out.
SHEPPARD: Hullo! Anybody there? (The main door opens and a guard walks in.) Hi. I really need to talk to the Captain.
GUARD: Why?
SHEPPARD: Tell him I'm ready to make a full confession.
(The guard leaves the room and the door closes behind him.)
DAEDALUS. Caldwell looks at a screen on the wall of the Bridge.
CALDWELL: Doctor McKay?
McKAY (over radio): Go ahead.
CALDWELL: Long range sensors have just detected two Wraith cruisers heading this way, no doubt coming to investigate why their scout ship was destroyed earlier.
McKAY: What's their E.T.A.?
CALDWELL: Little over an hour, and I plan on being long gone by then. What's the status there?
(Rodney is engrossed in a screen that he is sitting and reading.)
McKAY: I've been able to decipher some more of the program. I'm actually reading neural tracking signatures of the entire crew as they make their way through the ...
CALDWELL: I meant Colonel Sheppard's status?
(Rodney looks startled, having clearly forgotten all about John while he was playing with other things. He checks his laptop.)
McKAY: Oh, him. Yeah, well, he's, uh, he's still in the pod.
CALDWELL: Understood. Just be aware of the time constraints with the Wraith ships approaching. We can't risk being discovered.
McKAY: Yes-yes-yes-yes-yes, ticking clock. Anything else?
CALDWELL: If he's not out of there in thirty minutes, disconnect him manually.
McKAY: Right.
VIRTUAL AURORA. The door to the Brig opens and Trebal comes in. The guard stands in the doorway behind her.
SHEPPARD: Where's the Captain?
TREBAL: He has more pressing concerns at the moment. He sent me in his stead. I was told you were ready to make a full confession?
SHEPPARD: Yeah, well, no. Actually, um, I just wanted to talk to him to try to convince him that, uh, we're on the same side.
TREBAL: Perhaps you would have more success if your story were not so preposterous.
SHEPPARD: It's not preposterous.
TREBAL: You say you're from Atlantis.
SHEPPARD: Yes.
TREBAL: And yet you also say that Atlantis has been evacuated.
SHEPPARD: Yes. Well, it was -- ten thousand years ago. Look, we just discovered it last year.
TREBAL: You “discovered” it.
SHEPPARD: We came from Earth. We found the city deserted, we set up base, we've been living there ever since. That's how we found you. We saw the Aurora on one of the city's long range sensors. Even after all these years, the Wraith are still causing a lot of problems. We've managed to hold them off for now, but we could sure use that information about the weakness in their technology.
TREBAL: Only the Captain has access to the communiqué.
SHEPPARD: Then let me talk to him. I can deliver the message myself. The quicker it gets back to Atlantis, the better for all of us.
TREBAL: You seem sincere.
SHEPPARD: Yes, I am. Uh, very sincere. (He smiles at her, turning on the full force of the Sheppard charm.) I would be very, very grateful. (He puts his hands onto the bars, and jolts back as the electrified bars zap him.) Ow! (He shakes one of his hands.)
(Trebal smiles.)
TREBAL: I'll speak to him for you.
(She leaves the room and the door closes behind her. John shakes his other hand.)
SHEPPARD: Ow!
DERELICT AURORA. A door opens to reveal Teyla and Ronon on the other side. The room they are in has many stasis pods in it. Dex, aiming his blaster cautiously, looks through the door into the next room and lowers his blaster.
DEX: More of the same.
(Teyla is still looking at the pods in the first room as she walks forward.)
TEYLA: Shh. I am counting. I do not want to lose my place.
DEX: I counted three hundred and seventy-six. No, wait, three hundred and ninety-eight -- forgot about the Infirmary. There's twenty-two in there -- or is it twenty-three? (Teyla throws him a black look.) Sorry.
(Teyla makes her way into the next room and walks towards the stasis pods in there. She and Ronon stop at the sight of a body, wearing an Aurora uniform, lying face down on the floor. The body is female and has long white curly hair. We recognize it as Trebal.)
TEYLA: Where did she come from?
(Checking the area first, Ronon walks to the body and turns it over. The body has been harvested by a Wraith. Teyla looks at the stasis pods nearby.)
TEYLA: Oh no.
(In the room where Rodney is keeping watch over John)
TEYLA (over radio): Doctor McKay?
McKAY: Still here.
TEYLA: Something you need to see. We are two decks directly below you.
McKAY: Can't it wait?
TEYLA: No.
(Rodney heads off.)
VIRTUAL AURORA. In the Brig, John is sitting on the metal seat in the middle of his cell. He calls out.
SHEPPARD: Guard!
(The door to the Brig opens and the guard walks in.)
SHEPPARD: I need to talk to the First Officer.
GUARD: She gave orders not to be disturbed.
SHEPPARD: It's OK. She said she was gonna talk to the Captain for me. It's been a while.
GUARD: She also gave orders to ignore everything you say.
(John stands up and walks closer to the bars.)
SHEPPARD: Then why are you talking to me right now?
(He smiles sarcastically at the guard, who smiles equally sarcastically back and turns to walk away.)
SHEPPARD: I need to see the Captain!
(The guard turns back towards him. John closes his eyes and concentrates, then disappears. The guard looks understandably startled.)
(On the derelict Aurora, the lid of the capsule opens. John opens his eyes and looks around the room for a couple of seconds.)
SHEPPARD: Alright -- that should be enough time.
(The lid of the capsule closes again.)
(On the virtual Aurora, the guard has activated his hand-held device which apparently doubles as both weapon and door-opener. The bars to the cell open and he walks inside. As he walks into the cell, John reappears and, before the guard can react, snatches his weapon out of his hand, aiming it at him.)
SHEPPARD: Gimme this thing. (He takes the communication device off the guard's collar, then backs out of the cell. The cell door closes.) I really don't like being ignored. (He heads off.)
DERELICT AURORA. Ronon has picked up the body of Trebal and is carrying it out of the way as Rodney climbs down a ladder to join him and Teyla.
McKAY: What is it?
TEYLA: Have a look.
(Glancing at Ronon as he lays Trebal's body down, Rodney follows Teyla as she leads him toward the stasis pods. On the wall near the pods, he finds some devices attached to the Aurora equipment.)
McKAY: This is Wraith gear. And it's recently installed.
DEX: There's a reason for that.
(Rodney turns and looks at the nearest stasis pod. A male Wraith is inside.)
DAEDALUS. Caldwell comes out of an elevator, followed by Rodney, Teyla and Ronon.
CALDWELL: Are there any more?
McKAY: Well it's hard to say since you plucked us out of there the second you heard.
TEYLA: Ronon and I have searched the ship. I am certain there is only one.
(They enter the Bridge.)
McKAY: The Wraith's tied into the same neural feedback loop as the crew and Colonel Sheppard. By the looks of it, they must have found Aurora a long time ago, certainly long enough to figure out how to access and reconfigure the system.
CALDWELL: Given their apparent psychic abilities, is it possible the Wraith ships on the way are in communication with the Wraith aboard the Aurora?
TEYLA: No. They need to be closer.
McKAY: She's right. We've already determined that the range of the Wraith psychic ability is limited.
CALDWELL: So we can't risk those ships getting within that range.
DEX: I say we go back and kill it right now.
CALDWELL: I agree.
McKAY: Whoa-whoa-whoa-whoa-whoa-whoa-whoa-whoa. Stop! Let's not get all trigger happy. We have no idea how much of the system this Wraith has manipulated. We need to figure out what is going on before we start shooting things. For all we know, that could kill Sheppard.
CALDWELL: What's he still doing in there?
McKAY: He can come out any time he wants. There must be a good reason.
DEX: Knowing Sheppard, he wouldn't leave without getting the information from the communiqué.
CALDWELL: I still don't like it.
TEYLA (to Rodney): The Wraith cannot physically harm him in there, can it?
McKAY: No. ... I don't think so. ... I don't know, but what I do know is I should get back in there and learn what this Wraith is doing.
CALDWELL: You've got fifteen minutes to figure it out, Doctor.
McKAY: Fifteen? Where do you people come up with these arbitrary numbers?!
CALDWELL: That's the time you've got to learn what you need to, Doctor.
McKAY: Why?
CALDWELL: Because I intend to destroy the Aurora before those Wraith ships get here. (He walks away.)
McKAY (meekly): OK!
VIRTUAL AURORA. CAPTAIN'S OFFICE. The Captain walks in holding a small flat box and puts it on the table. He turns and sees John standing in the doorway.
SHEPPARD: Hi. Me again. (The Captain raises his hand towards the communication device on his collar.) Wait, wait, please. Just listen. (He realizes that he's pointing his weapon at the Captain and lowers it.) I'm not here to hurt anyone. I wanna help you. Help all of us. I know all this sounds strange but just give me a chance to prove that what I'm saying ...
(There's a zapping sound and John convulses and falls to the floor. Behind him, Trebal lowers her weapon and walks into the room, followed by a couple of guards.)
TREBAL: Are you alright, sir?
CAPTAIN: Yes, I'm fine.
TREBAL (to the guards): Take him back to the Brig.
(The guards pick John up and drag him out.)
TREBAL: He escaped only moments ago. I'll see to it he doesn't disturb you again. (She turns to leave.)
CAPTAIN: What if he is telling the truth? (Trebal turns to face him.) Do you not sense it too? That something is wrong?
TREBAL: You're exhausted, sir.
CAPTAIN: True. I am in need of rest. Even more so than my crew.
TREBAL: Rest is a luxury we cannot afford, sir. The Aurora is a fine ship, but she was never built for speed. Without the drive modifications, it'll take months to return to Atlantis. If we are to use this new intelligence to our advantage, we need to reach the city within days.
(The Captain nods in agreement.)
CAPTAIN: Then there'll be time for rest.
TREBAL: Yes, sir.
(The Captain leaves the room. Trebal smiles to herself, then turns and follows him.)
TBC