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Apr 25, 2018 15:07

Some games, of course, will be better suited to the headband than others. Wylie believes walking simulators and continuous runners are most likely to be well suited to the Focus 1, but there are other genres that could be dramatically improved by the addition of the BCI device, particularly in combination with virtual reality.

“There is definitely a horror application of this device where as you’re walking around, this device will be able to read when you are most scared, so the horror game that sees that when you see spiders you become more scared, so as the game goes on you see more and more spiders, that sort of thing,” she explains.

“So horror games that can learn from you. We’ve been talking about that for a while: once we get an SDK we’re specifically going to be reaching out to horror companies because we think that this could be really, really cool.”

...even if non-invasive BCI devices are never able to truly detect words, Wylie believes they could provide a very clear picture of a wearer’s feelings, which in turn could be used to brilliant effect in games.

“I think the peak is going to be in emotional reactions,” she says. “Being able to tell exactly when someone is happy, is sad, is scared, all that type of thing.”


Я вот думаю, насколько опасными благодаря контакту с эмоциональными состояниями человека могут стать такие девайсы и игры на их основе.
И не спровоцирует ли это еще более глубокое пренебрежение натуральными, не симулироваными, эмоциями, чем в массе сейчас.

техника, neuroscience

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