PvP

Nov 25, 2012 12:18


So, the question of PvP in Anticthon has been raised. I'm torn on the subject, and want to write a game that enough people will enjoy, so thought I might throw this open to the floor.

Points against PvP
  •  If your plot's good enough you shouldn't need it. 
  •  It often creates OC resentment and feuding between players. - Counterpoint: It's just a game, ( Read more... )

your d12 cries itself to sleep, help me interwebs you're my only hope, how am i not dead?, wacky hi-jinks, meet my inner bitch

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sesquepadalia November 26 2012, 11:40:38 UTC
As to Heroes, I was quoting someone else, and I think they meant in the modern "goodies" sense. I'm more into the Greek definition, hence the mention of Troy ( ... )

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sarahlascelles November 26 2012, 15:14:18 UTC
I quite like that in Odyssey too - the ability to just wander off for a toilet break or something to eat. Then again, I also liked the fact that going anywhere alone at Alone was a death sentence (well, OK, I probably could have managed, I was tough).

So how does that help you? It doesn't, because you'll find that many players are the same as me and either a-awkward, or b-want the good points of both systems.

I think the important thing is how the setting justifies what you end up with. The Maelstrom murder game sounds dull to me, whereas in Alone there were really good reasons for the danger of the dark.

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sesquepadalia November 26 2012, 15:40:15 UTC
At the minute, I can envisage holding two different kinds of event - An outdoor summer one where the environment around the players is actively hostile, and yes, wandering off alone is a stupid idea, and an indoor winter one where the biggest threat is politics.

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sarahlascelles November 26 2012, 16:00:12 UTC
At Alone there was an element of PvP, and the way they managed it was by adding it to the players guide not to kill other PCs too early on. This was typical of the pretty much freeform rules system. The feeling they were going for was cinematic, so the event got steadily more dangerous as time passed.

There was also a weird resurrection thingy going on with nanites until about 7pm when it blew up.

The big difference of course is that Alone is a one off event, so you're less invested in your character. So it doesnt really apply, I merely offer it for comparison :-)

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