So, the question of PvP in Anticthon has been raised. I'm torn on the subject, and want to write a game that enough people will enjoy, so thought I might throw this open to the floor.
Points against PvP
- If your plot's good enough you shouldn't need it.
- It often creates OC resentment and feuding between players. - Counterpoint: It's just a game,
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Also, you touched upon a nerve of bad memory in your OP, with the 'pranks' between characters in tabletop. I have poor memories of what was in hindsight just bullying when I was a young tabeltop gamer, where pvp can just be a way of players establishing dominance. PvP as a macho pissing contest is the worst kind IMO (and characterised what I disliked about some of the pvp in the last year of 'strom).
Having said that, I am all for conflict between consenting players (which is why I liked the Huntress game- you are targetting people who have themselves killed others, so I have no sympathy if they get upset when it happens to them. Most of those players thankfully have the good grace to take it well though).
Equally, I tend to think that pvp may be a consequence of people caring a whole lot about the game- they are willing to take extreme measures to achieve character goals. Thus making it possible, but with consequences and some difficulty, is my ideal state.
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I do not want to make the kind of game where people feel left out, and players have nothing better to do than annoy each other for shits and giggles.
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