Nov 10, 2012 23:06
It is engaging and gorgeous, and the storyline follows from the preceding games (Halo: CE (Halo 1), Halo 2&3, Halo 3: ODST, Halo Reach and the RTS whose name I can't be bothered to remember). They explain enough of the backstory that you don't need to have played the previous games, or read the supplementary material* to understand what's going on.
There are some changes to the Chief's armour and one of the ships, and I kind of wish they hadn't done that. It wasn't really necessary and doesn't make sense in-game. It's strange that they'd seemingly pay so much attention to continuity then change two things that help tie the new game to the one preceding.
But. BUUUUT! I will forgive them this because...there is a mech. You get to pilot a mech. A mech with unlimited ammo and unlimited missiles! I was sad when the mech part of the game was done, but it was followed by a sniping level which cheered me up again.
I used two mechs, actually. The first one wound up on fire. I broke the streak of winding up with every vehicle I drive in a video game on fire earlier in the game, though - it doesn't count when the fire is part of a cut scene, right?
I should finish the game before I head back to work on Tuesday. Here's hoping it doesn't disappoint.
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*This trend where you have to have read the comic, read the fake blog, seen the videos, etc., etc., in order to understand the basic storyline? Screw that. I certainly don't mind extras that enhance the game/movie/whatever, but I should never ever ever be lost on a plot point in the main storyline because I wasn't interested in obsessively scavenging (and spending money on) every little piece of media that came out since the project was announced. That's greed, and worse, bad storytelling.
video games,
halo,
halo 4