Player Name: Laura
Personal LJ:
dismentalityE-mail: sinfulroses@gmail.com
AIM: Reap the Pyre
Other characters currently in-game: Tormod [Original] -
bolganoneYazoo [Original] -
distantallureNeuro Nōgami [Original] -
solvethemystery Character Name: Rath
Fandom: Mummies Alive
Gender: Male
Age: Thirty-Five hundred years, give or take a few centuries
Sexuality (if applicable): ...He's kinda dead, so. N/A.
Original or Anomaly?: Original
Appearance:
One |
Two |
Three |
Four To elaborate since the quality of the links aren't the best:
Rath is a mummy brought back to life for the purpose of guarding the spirit of Prince Rapses. That said, he is quite... dead. While his skin was once dark thousands of years ago, it is now grey-blue, beyond simply pale-- wrapped from head to foot in ancient bandages. He had been a rather severe looking man, which is something that even death couldn't change; Tall and thin, as well, with a long green hat that only furthers the image.
Clothing wise, he wears what might look like a white 'skirt' with green trimming (some of which seems to suit a decorative purpose), with a green gauntlet-like glove on one arm. He carries a sword with a serpent design on it that has on occasion been known to contain more than just a few tricks of it's own.
By calling upon the 'strength of Ra' using an amulet around his neck, he is also able to don golden armour featuring a Cobra motif.
Personality:
"You question my judgement? How... humorous."
Though the first impression many may get of him is that of an opinionated, arrogant, pain in whichever of your bodily parts may be your current preference, he has a variety of reasons behind his behaviour. Rath isn't what most would call selfish-- merely set in his ways to the point where it's difficult to adjust to new perspectives. Old fashioned might actually (and quite literally) be an understatement.
He can be very particular, and some have described him of lacking in a sense of humour. In truth, he prefers wit, which simply means that most jokes seem more insulting to him than anything else (given that he finds himself on the receiving end more often than he'd like). That taken into account, however, his strictness is only a necessity-- he is a teacher and knows full well the value of self-discipline, as well as the value of taking responsibility for your own actions, mistakes included.
In regards to that, he also believes that those mistakes are meant to be learned from, much like everything else in life. What comes across as strange is how he can be both open minded and close minded. Open when it comes to magic and new ideas, yet closed when it comes to anything that might contradict his previous opinions, lest undeniable proof be displayed first. Above all else, he has a certainty that wisdom and strategy outstrip brute strength, though he has learned enough not to deny that brute strength has it's occasional uses.
Oddly enough, he himself isn't always the most... mature about arguing it.
While true Rath values knowledge, he also values friendship. And taking into account the fact that he has technically been a sworn guardian to the prince for over thirty-five hundred years, the bond he shares with both his fellow guardians and the reincarnation of the prince is comparable to that of family. His attitude towards people may be that of one who believes himself to know far more than others, yet he is still willing to admit that there are things, much like technology, that he is still learning to understand.
Of course, it doesn't stop him from trying to pretend that he at least has some shred of comprehension- admitting that he has absolutely no idea of what something may be, or may mean, is a rare happening with him. Luckily enough, time has taught him some newfound leniency on that matter.
Overall, he can be boastful, somewhat stuck-up, and self-assured, but willing to change and adapt at the same time. Many things may puzzle him (such as modern catch phrases like 'hang out'), yet he continues to learn and take every bit of his new knowledge into account whenever possible. His duties are always taken with utmost seriousness-- or at least an attempt at it.
History:
My wiki link brings all the boys to the yard. As does this link, only this one is better. :B But we all know how paranoid I am, and these links suck. Have some elaboration just in case.
Rath was born thousands of years ago, back in the time of Ancient Egypt. He was extremely intelligent, a scribe renowned for his teachings of magic-- meaning that it wasn't long before he caught the eye of the Pharaoh.
Though he had been teaching a student he referred to as the best he had ever had the honour of teaching (whom was also the woman he was afraid he was falling in love with), there was no way he could refuse the Pharoah's command. He told her, a sorceress named Chontra, that he wasn't turning against her- it was only time to move on, and Prince Rapses was his new student now. This enraged her, resulting in her swearing that she would get revenge on him for putting an end to her lessons. Whether or not she actually loved him was doubtful-- but there was no doubt in that she loved what he could teach her: power.
However, as things panned out and Rath became one of Rapses' four guardians, sworn to protect him, he actually came to enjoy teaching the young prince.
When both Rapses and his four guardians (consisting of Ja-Kal, Armon, and "Nefer", as well as Rath) were murdered by the Pharoah's most trusted advisor, Scarab, he was mummified along with the others. Scarab had hoped that in killing the Prince, he would be next in line to be the Pharoah. Unfortunately for him, he was caught and sealed away for the next thirty-three hundred years (his magic had ensured that he would live fifty lifetimes), until a group of unknowing explorers accidentally freed him.
Free at last, he sought the reincarnated spirit of Rapses in order to attain eternal youth. When this reincarnation, a boy named Presley, was threatened, it awoke the four guardians from their 'slumber'. This was also when they found out that "Nefer" was actually a woman named Nefer-Tina.
Time and time again, they thwarted Scarab's attempts to capture the boy while learning more about modern culture at the same time. Rath even ending up befriending four homeless people, although it was during a bout of memory loss wherin he didn't even know he was a mummy. They had many close encounters (since, to put it bluntly, they didn't exactly "fit in"), but still managed their duty.
Strengths:
Rath has a variety of unusual strengths, the first of those being his actual wrappings. After much practice, he has become skilled at using them for anything ranging from a lasso to a rope to swing with. Believe it or not, they are far, far more durable than any would expect.
He is also skilled with magic, and has a knowledge of gods and goddesses, spirits, and deities that has time and time again proven useful. Though he often has to find the scroll first to recite an incantation, this isn't always the case. Of course, magic alone won't help you excel in combat (much to his disgruntlement)-- in addition to his spells, he is skilled with a sword, and quick on his feet. The sword itself has some magical properties, such as the snake-shaped handle that can come to life upon his demand, more likely than not when said sword has fallen into enemy hands.
One strength he has that eludes even his own understanding is his ability to make a horrific snake-like face when aggravated to the point of desperation. As well, the fact that he is already dead and without bodily fluids or inner organs is a strength, since it makes him much harder to kill or injure by normal means. He doesn't even have to eat (read: not eating won't kill him), though apparently if you believe Armon he can still get hungry.
Rath is also talented in areas of mechanics, such as designing chariots (cars, in other words), and so on.
Finally, his main abilities come from calling upon the Strength of Ra. Though temporary, it gives him an edge in battle via a boost in power (as well as multipurpose armor).
Weaknesses:
Given that he must rest and 'recharge', so to speak, in his sarcophagus, a weakness is that he can't go long periods of time away from it. It isn't the best idea for him to get wet either, considering the bandages (though it's happened on many occasions and he hasn't been greatly affected). Mildew is quite gross, you know.
Physically, he doesn't have as much brute strength as he does brains. His arrogance also means that he doesn't always admit when he lacks knowledge of something. Since he awoke in modern day San Fransisco, the fact is that there are quite a few things he doesn't know.
First Person Sample:
Hmph. Hours already, and the purpose of this mystic ball still manages to elude me. Perhaps if I can get it to stop moving long enough... [MAKES A SUDDEN GRAB FOR IT but alas.]
Of all the nerve. I refuse to waste more time dealing with this... this absurd trickery. [And he lifts his arms, a green light glowing from the palms of his hands.] O' spirit that resides inside this ball, reveal yourself at once!
[Please? No? Nothing? Well. That went over positively. :|a He adjusts the collar of a long brown trenchcoat, which luckily hides most of the bandages. Time to stop chasing the only animate thing in the room and actually look around.] Ah, a... simple miscommunication. [Clears throat, still talking to himself.] And just where in the name of Ra am I?
Third Person Sample:
The concept itself was one akin to that of an elaborate joke. A flying ship alone would have been unremarkable, but then they claimed that this was a spaceship. As though he wouldn't remember boarding one. Next, they were probably going to tell him that they were all space aliens.
Which, in all honesty, wouldn't have been surprising. Rath sighed, considering the predicament. Much as he was tempted to suspect this was the work of Scarab, something about it still felt... different. Like himself, the others had all been brought here. Unlike himself, they recounted stories of places so utterly unimaginable that he would have thought them a joke as well as the ship, had they not sounded so convinced of their own tales. Clearly, something else was at play here.
He had no choice but to admit that it eluded him for the time being (and without his vast collection of scrolls, he had few means of seeking an answer). Instead, he should focus on the situation at hand. Rather than how he came to be here, he would find out both why, and how he was expected to leave. Try as he might to presume otherwise, the thought of how Prince Rapses was faring with only three guardians was grim.
"And what is the purpose of these steel..." A pause, as he didn't have the slightest clue what to call them, "--busybodies?"
Shaking his head as another of the creatures that bore disturbing similarities to metal shabtis passed, he knew there was at least one thing that he was obligated to find out. This ship may be a mystery to him now, yet ignorance (not that he was ignorant himself, of course-- simply curious towards a matter of which he hadn't previously witnessed) was no excuse to wander blind to the functions within it.